hello friends
i am new here and i like to ask you if it is possible to use asymetric frustum in fsx. i couldn't find any topics in the sdk about view frustum of the camera. it is only possible to change postion and orientation of the camera . but i must change the frustum because we have a distributed monitor system here.
thx
i am new here and i like to ask you if it is possible to use asymetric frustum in fsx. i couldn't find any topics in the sdk about view frustum of the camera. it is only possible to change postion and orientation of the camera . but i must change the frustum because we have a distributed monitor system here.
thx