• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

attached object editor : rotation problem

Messages
332
Country
france
Hello
I create a waterfall object to make more realistic scenery. For testing version I use a solid part to make placement easy in very slopy areas + fx_WaterFall.fx effect.
In definitive version, when placed in good place, testing object will be replaced by a model without the big solid part (just a small transparent triangle at origine).
I try to make water going away from cliff by using different inclinations : setting 0 deg (vertical fall), 10 deg, 30 deg in the first rotation parameter of MCX adding effect editor.
In MCX, it works ok, with the different fall inclinations.
But in FSX, it seems that rotation parameter doesn't work : the 3 rainfall are all vertical.
Screens: MCX with correct 3 inclinations 0, 10, 30 / Setting of parameters for 30deg / FSX result
Thanks for help; Pierre
 

Attachments

  • cascade_fsx.jpg
    cascade_fsx.jpg
    40.1 KB · Views: 59
  • cascade_jet_30.jpg
    cascade_jet_30.jpg
    23.9 KB · Views: 53
  • essai_cascade_0_10_30.jpg
    essai_cascade_0_10_30.jpg
    10.8 KB · Views: 64
Rotations are broken in FSX. It’s a bug that was never fixed.
 
IIRC, one may be able to control orientation of an attached waterfall Fx via its "Pitch" parameter value (not sure Hierarchy Editor can edit this).:

https://www.google.com/search?q=FSX...cNMC4xLjE0LjIxLjMuMcgHugOACAA&sclient=gws-wiz

https://www.scenerydesign.org/2010/06/attached-object-orientation/


I would use the live in-sim preview by activating visualfxtool.dll in your P3Dv4 DLL.XML file.

I'm not sure Arno's FxEditor shows a waterfall preview with an Fx extrude direction along an assigned planar axis.

http://www.prepar3d.com/SDKv3/LearningCenter/modeling/creating_special_effects.html

Orientation
p, b, h
The initial orientation of the emitter, given as degrees, from the axes of pitch, bank and heading.Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00


Also, There are generic waterfall Fx and (1) that falls with auto-extrusion along its complete planar axis until it 'Bounces' off ground level.

I would need to test this live in FSX, but IIRC. fx_WaterFall.fx is that latter (1) due to use of "Bounce" in its Effect Parameters.

If so, IIUC, it is forced to fall vertically to the ground below, although it extrudes slowly to display over the entire planar axis.

Bounce=0.00 The reaction of a particle when it collides with the ground. The larger the number, the greater the bounce. If the parameter is set to 0, no reaction occurs. If it is set to 1.0 then it will come off the ground at the same velocity that it hit it. Use a value less than 1.0 to simulate the loss of energy due to the impact. fx_animaldust.fx( Bounce=0.00 )
fx_BilgePump.fx( Bounce=0.20 )
fx_CampFire.fx( Bounce=1.00 )
fx_WaterFall.fx( Bounce=0.00)


Thus, a generic waterfall Fx with with a (lesser) assigned extrusion along its planar axis may not necessarily display over the 'entire' planar axis

GaryGB
 
Last edited:
That may be possible. I was only talking about the placement of the object. So that could be a solution.
 
Hello; great thanks for detailed answers. In similar idea, I had allready noticed that banking, pitch parameters in Instant Scenery have no effect in FSX. I'll take time tu read carefully.
Pierre
 
Back
Top