I am trying to create the Navy heliport in the Bahamas. The facility name is AUTEC, located on Andros Island, about 1nm NE of the Andros airport ICAO:MYAF. In FS9, the island of the Bahamas is broken badly by water. In real shoots, like google, this is not the case. I know what AUTEC should look like as I spent nearly 3 weeks there.
So far, I have developed a horrible AFCAD of the facility using AFX. But attempting to create a heliport from scratch and without knowing any information is impossible.
I have also run into an issue with the island itself. I have download fsgeneis Mexico and Caribbean 76.3M mesh. But that didn't change anything.
Does anyone know how to remove water, add land, flatten terrain, and properly develop a heliport? Also, if you go to google map what it looks like, I will start off with the heliport first, then, eventually wrap up with the entire base.
These are the programs that I have installed right now: EZ-Scenery, AFX, RWY12, SBuilderFS9, terrain_sdk FS9.
Any information will help. I have stared to install scenery to give it some life, but I am at a loss. And the SBulder and terrian SDK are a bit weird to understand.
So far, I have developed a horrible AFCAD of the facility using AFX. But attempting to create a heliport from scratch and without knowing any information is impossible.
I have also run into an issue with the island itself. I have download fsgeneis Mexico and Caribbean 76.3M mesh. But that didn't change anything.
Does anyone know how to remove water, add land, flatten terrain, and properly develop a heliport? Also, if you go to google map what it looks like, I will start off with the heliport first, then, eventually wrap up with the entire base.
These are the programs that I have installed right now: EZ-Scenery, AFX, RWY12, SBuilderFS9, terrain_sdk FS9.
Any information will help. I have stared to install scenery to give it some life, but I am at a loss. And the SBulder and terrian SDK are a bit weird to understand.

