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MSFS20 Autogen and CBOR files?

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Today @SteveFX (AVSim commercial member, DX10 Scenery Fixer for FSX) noticed that the Japan package needed to be updated separately in order to fix the tall building bug in MSFS 1.93. This is what he posted on AVSim:

https://www.avsim.com/forums/topic/...files-updated/?do=findComment&comment=4377322

The autogen object data is contained in .cbor files (located in ...\Official\OneStore\bf-pgg\PGG\diorama), which may be Concise Binary Object Representation. I took a quick look at one file with a hex editor and it does appear that the files could be in CBOR format. This is not the BlackShark AI autogen placement data, but rather information about the specific types of autogen objects, what textures they use, how big the are, how many vertices they have, have many variants there are, etc.. I have no idea whether any of this information is useful for understanding the autogen system in MSFS, but I was wondering if anyone else has any thoughts on this?
 
Hi Jay:

Perhaps these links might shed some additional light on the subject ? :scratchch




GaryGB
 
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I am also interested in understanding how to finetune and adjust the data driven / procedural world of MSFS.

I love the coverage so no need to generate our own but I would like to see if eventually we can tune the default data to adjust the height of buildings in some areas and ideally make them use custom textures for the facades...
 
Very interested as there's a few OSM based buildings that look good in my old home city but the textures assigned to it are just way off...
 
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