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Today @SteveFX (AVSim commercial member, DX10 Scenery Fixer for FSX) noticed that the Japan package needed to be updated separately in order to fix the tall building bug in MSFS 1.93. This is what he posted on AVSim:
https://www.avsim.com/forums/topic/...files-updated/?do=findComment&comment=4377322
The autogen object data is contained in .cbor files (located in ...\Official\OneStore\bf-pgg\PGG\diorama), which may be Concise Binary Object Representation. I took a quick look at one file with a hex editor and it does appear that the files could be in CBOR format. This is not the BlackShark AI autogen placement data, but rather information about the specific types of autogen objects, what textures they use, how big the are, how many vertices they have, have many variants there are, etc.. I have no idea whether any of this information is useful for understanding the autogen system in MSFS, but I was wondering if anyone else has any thoughts on this?
https://www.avsim.com/forums/topic/...files-updated/?do=findComment&comment=4377322
The autogen object data is contained in .cbor files (located in ...\Official\OneStore\bf-pgg\PGG\diorama), which may be Concise Binary Object Representation. I took a quick look at one file with a hex editor and it does appear that the files could be in CBOR format. This is not the BlackShark AI autogen placement data, but rather information about the specific types of autogen objects, what textures they use, how big the are, how many vertices they have, have many variants there are, etc.. I have no idea whether any of this information is useful for understanding the autogen system in MSFS, but I was wondering if anyone else has any thoughts on this?


