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FSX Autogen Disappearing problem

Messages
42
Country
unitedstates
Hopefully someone can help me.

I want to delete a photo-texture pier at Catalina Island so I can add a 3D pier. See photo 1. I have used a tutorial by Luis Féliz-Tirado to change the coastline by using SBX and a virtually exact copy of his INF file.

The resulting BGL works exactly as I expected: Photo-texture pier gone, water effects there (using a water mask), and edge blended (using blend mask).

The problem is the autogen objects are gone from the area about a mile beyond the section I work on. See photo 2.

Photo 3 shows the SBX area I did and it just covers a bit of the land.

And this is the INF file:

[Source]
Type = MultiSource
NumberOfSources = 3

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "CatallinaPier1.bmp"
Variation = All
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
ulyMap = 33.344628
ulxMap = -118.325661777778
xDim = 1.67549137585038E-06
yDim = 1.40108858858789E-06

[Source2]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "CatallinaPier1_Blend.bmp"
SamplingMethod = Gaussian
ulyMap = 33.344628
ulxMap = -118.325661777778
xDim = 1.67549137585038E-06
yDim = 1.40108858858789E-06

[Source3]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "CatallinaPier1_Water.bmp"
SamplingMethod = Gaussian
ulyMap = 33.344628
ulxMap = -118.325661777778
xDim = 1.67549137585038E-06
yDim = 1.40108858858789E-06

[Destination]
DestDir = "."
DestBaseFileName = "CatalinaPierTextureRemoval"
DestFileType = BGL
LOD = Auto
CompressionQuality = 85

I have tried everything I can think of to correct this. Any tips as to what I did wrong would be greatly appreciated!

TIA

:<Ron>
 

Attachments

  • CatalinaBay-5.jpg
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  • CatalinaBay-SBX.jpg
    CatalinaBay-SBX.jpg
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Autogen removal

Hi Ron,

Glad you got the pier removed :). The problem you have now I think is that higher level photoscenery always knocks out autogen from lower level photoscenery. Do you have the FSX SDK installed?

If you do you should be able to locate the original photoscenery tile and open it in annotator. I think you may be able to copy the autogen annotations from that tile to your new photoscenery which would bring that missing autogen back.

I have cut and pasted autogen annotations within the same tile in one window perfectly well, so if you have two annotator windows open, one with the original tile and one with your new one, I don't see any reason why it wouldn't work.

Cheers
K
 
Just copying the right AGN files to your texture folder might do the trick already.
 
Thanks guys!!

Used FSX Identify Tile to find the correct 2 agn files, copied them into the texture folder of my new pier files, fired up FSX and there were the autogen objects.

Seems pretty obvious and simple once it is pointed out to you! Guess I couldn't see the autogen for the piers (or something like that). (A simple line in the tutorial about the autogen being overwritten would have been helpful :) )

After manually adding autogen objects to 1254 tiles for Raimondo Taburet's Las Vegas photo scenery, my eyes tend to gloss over whenever I thing about autogen! I have looked at autogen for FSX but never figured out how to do it. A project for another day!

Again, thanks for all you help.

:<Ron>
 
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