Hi Kevin:
We will know more about the light objects, their GUIDs, and how they are placed when FTX Global (aka "FTXG") is updated, presumably in the near future.
BTW: At this time, IMHO, significant aspects of the methodology used to implement scenery in that package are in question by some members of the FS Community.
AFAIK, this may be due to reports that, FTXG installation results in arbitrary changes which effectively prevent other FS scenery developers from implementing their own "SDK-compatible" scenery features.
FYI: In its current form, the FTXG scenery package does not provide a means for reverting back to default FSX scenery, nor does it provide a function to- or explanation of how to-...uninstall it.
IIUC, "
the word on the street" is that 3rd party 'work-arounds' for- and interventions intended to prevent in the future such arbitrary methodology from- installing non-SDK compatible changes onto users FS computers ...are in active development at this time.
I presume that OrbX may be working diligently to find alternate methods to adapt current and future installations of the FTXG scenery package to:
* allow options for a return to FSX default without a full FTXG un-install
* un-install FTXG entirely
* allow other FS scenery developers to implement their own "SDK-compatible" scenery features on a "side-by-side" basis when FTG is 'active'
So, IMHO, it would be premature to allocate time to developing custom scenery using anything from an OrbX scenery package (which IIUC, technically is prohibited by their EULA even if for use only on one's own FS computer anyway).
It will be interesting to see how this situation evolves, and to see what OrbX can achieve in advance of and/or in spite of ...any 3rd party solutions / interventions which may be forthcoming in the future.
GaryGB