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Autogen trees more dense?

igr

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113
Hey,
is it possible to decompile autogen files to make scenery of trees more dense? I am interested if would it be possible to create forests by this way.
 
If you have the FS9 SDK then you have the software required to open agn files.

The difficulty is knowing "which" tile you need to open for a particular region.

Bear in mind also that any tiles whose annotation you change will be changed throughout the world.

Are you sure this is what you want to do? or do you just wish to chage the landclass in a particular area?

Not sure why you can't run Sbuilder. You can also make simple terrain polygons in ADE.
 
Anyway FS9 will not display more than 600 trees and 300 buildings for a LOD13 (1 km²) regardless the number in the agn...
 
grrr

Anyway FS9 will not display more than 600 trees and 300 buildings for a LOD13 (1 km²) regardless the number in the agn...

So I will never have mountains densely covered with forests. But I could make scenery, where will not be trees anywhere just in the forest. Or maybe could be possible to create a forest not like autogen, but like one big object? Don't know - I have no experiences with 3D designing.
 
... ut you are thinking about it, whi ch is the first step. ;)

I've checked the ADE and it is interesting, but the manual is very great. I looks similar to AFCAD editor with similar controls. I think this editor is to put runways and building around airport on desired place. I also checked the manager or library manager which is there, having FS buildings and objects in the library. The sbuilder editor is also for editing airports? I think about in what you edit scenery if there would not be airport in it...
 
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