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AXYZ Animated People

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unitedstates
One thing I've been longing to do for a long time is obtain AXYZ 3d models of people and using their animation loops to make FS more of a dynamic world with people in it.

Some commercial companies are already doing that but I'm wondering if anyone has any pointers with the FSX SDK on building animated people and objects for FSX, if there's any things to avoid or tips to try.

I'm also looking to make some wind turbines for freeware use that can face into wind and from what I understand they need to be done with old macro codes. I remember too back in FS98? Some guys made their boats anchor into wind as well using the same type of macros.
 
Hello,

I know ORBX uses something they call Flows, looks like it is SimConnect dlls, to drive the animations of people etc.

Using legacy code should theoretically also be possible, although you will loose some FSX functionality (materials etc.)

Animating objects via SimConnect interface is possible, and I have already made a working model. Currently I am not ready to offer this but eventually I can see myself eventually creating a module that could be freely available to freeware scenery makers.
 
I've been interested too about créate an animated person, on a whim, just walking away or something so. And what can be done with animation bones etc. with no too much success though, but I have exported animated bones with skin. we'll see.
 
To let people walk i think you can either use a long animation as supported by the FSX gamepack or use simconnect to drive them.

For the wind rotation fs2004 code is easiest. Although it also seems possible with simconnect and a simobject.
 
Yeah I'm actually thinking about developing or working with someone to develop a simconnect module that can control MDL's in FSX. Mostly to make a proper living world in FSX.

One idea I've had is the to use the massive engine to inject people into the sim and have random movements and actions of people and objects in sim.

I don't have the time or money to make that happen but I do know given enough computing power and creativity it could be achieved.
 
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To let people walk i think you can either use a long animation as supported by the FSX gamepack or use simconnect to drive them.

For the wind rotation fs2004 code is easiest. Although it also seems possible with simconnect and a simobject.

Right, I actually forgot they have to be simobjects :banghead:
 
Interesting thing. I'm also trying to get some animated people in our scenery. I think it should not be overcomplicated. Standard animations with "bones" should be sufficient.
I was checking some sources to get 3d people, but almost all of them are too detailed for FSX. The AXYZ 3d models of people what you mention some of them are over 20k polygons that is too high. Somehow it should be below 2000. If you find any good free/payware source let us know please :)
 
Interesting thing. I'm also trying to get some animated people in our scenery. I think it should not be overcomplicated. Standard animations with "bones" should be sufficient.
I was checking some sources to get 3d people, but almost all of them are too detailed for FSX. The AXYZ 3d models of people what you mention some of them are over 20k polygons that is too high. Somehow it should be below 2000. If you find any good free/payware source let us know please :)

With the right software tools (Lightwave 3D) it's really easy to cull the excess polygons. Only thing is the cost :( Although there is a 30 day trial. Lightwave 3D is as easy to use as FSDS.
 
My though is weird but I'm not sure if it is possible.
Can we make it a model and use it as autogen?
The human models walking around randomly. Since people in the field can change their cloth according to the season.
It would be amazing if one can see ground staffs in heavy jackets with some snow on it in winter and the same people change to short pants during summer time.
 
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If the people are to be placed as simobjects, both of these proposals should be possible (changing peoples clothes depending on seasons - or even depending on current weather - as you know, you can have a rainy 15 degree day in August as well as warm, sunny 25 degree day in October; as well as placing them pseudorandomly in a defined area).

Basically driving an animation would then also be possible.
 
Interesting thing. I'm also trying to get some animated people in our scenery. I think it should not be overcomplicated. Standard animations with "bones" should be sufficient.
I was checking some sources to get 3d people, but almost all of them are too detailed for FSX. The AXYZ 3d models of people what you mention some of them are over 20k polygons that is too high. Somehow it should be below 2000. If you find any good free/payware source let us know please :)


This would be a good source, but would have to somehow reduce the detail. And it's free.



http://www.makehuman.org/


It is a high-quality software for free. The best I've seen, even better than the paid and it is very simple to use.


Greetings and hope you find it useful.
 
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