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One thing I've been longing to do for a long time is obtain AXYZ 3d models of people and using their animation loops to make FS more of a dynamic world with people in it.
Some commercial companies are already doing that but I'm wondering if anyone has any pointers with the FSX SDK on building animated people and objects for FSX, if there's any things to avoid or tips to try.
I'm also looking to make some wind turbines for freeware use that can face into wind and from what I understand they need to be done with old macro codes. I remember too back in FS98? Some guys made their boats anchor into wind as well using the same type of macros.
Some commercial companies are already doing that but I'm wondering if anyone has any pointers with the FSX SDK on building animated people and objects for FSX, if there's any things to avoid or tips to try.
I'm also looking to make some wind turbines for freeware use that can face into wind and from what I understand they need to be done with old macro codes. I remember too back in FS98? Some guys made their boats anchor into wind as well using the same type of macros.




