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FSX Basic Object Placement questions

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us-texas
I have some very basic scenery questions but have been unable to find answers after a couple of weeks of browsing the forums and reading the wiki.

I have successfully placed a few objects using the FSX SDK but don't really understand what I've done. Using the SDK I placed some objects (e.g. people) and converted the resulting XML files to .bgl files. I then placed these .bgl files in a folder named MYOJBECTS and subfolders Texture and Scenery. The Texture subfolder is empty. What exactly do texture files do for these stock objects? There is information about the structure of texture files in the Wiki but nothing there tells me what texture files actually do.

Are there potential problems using addon scenery files with no texture files? Does FSX have to search for/and load texture files from other folders to load my objects?

I also found that I can copy the .bgl files into the Scenery folder of addon scenery created by other others and my objects show up fine in FSX. Is this an acceptable practice? (I mean from a function standpoint - I obviously do not intend to use others' scenery files as a vehicle for distributing my stuff.)

Is there a standalone tool that would be better than just using the SDK for simply placing the FSX objects in my scenery? (I use the Abacus shortcut tool for converting .xml to .bgl)

My reason for creating scenery to place these objects is to use the objects for search targets. For example, I can place a single person in a forest scene and let others try to find the person as if it were a lost hiker. Although a Mission might be a more appropriate method for this, what I've been doing seems far simpler.

I appreciate any help in understanding what I'm doing.
 
what you are doing using default objects is adding placement files to the scenery folders (the XML file converted to .bgl file), in this case the textures are not needed, but not harm the scenery keeping this structure, but you can delete the folder, when you are adding your own objects. then what you would need would be an objects library (LibraryCreatorXml can help) where you include your objects, and your own custom textures. but this is another story. :cool:
 
Thanks for the response Bernardo. So I guess I'm okay to continue my method of simple object placement. I'd still like to know more about texture files and what they really do, though.

Les
 
Not so difficult, the textures folders content are the textures that belong to the models, not needed textures folders because being generic or default or whatever they are called, the textures are in a generic folder.. Fsx/Textures.
If these objects are custom object, for our created scenery this would need the scenery/texture folders structure.
 
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