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This post is about: Opening a MSFS 2024 project in MSFS 2020.
(Mods: I was on the edge of opening a new topic as I was unable to find anything related to this. I can split this into a new topic as well, but its relevant to this thread as well IMO)
Issue: Attempting to open a FS2024 project (SDK 1.3.4.0) in FS2020 (SDK 0.24.5) crashes the sim.
What I did after working on FS24 project: I renamed the project folder with -2020 suffix.
What I saw after opening & building a working project:
vgy.me
I don't know to which "asset group" the log refers to. The file remains in the project folder, and its contents are
Scenery's Asset group type is "copy" after initial loading:
vgy.me
Changing "copy" to "BGL" doesn't help. It seems to be prequisite to open the scenery in editor, though.
What I've done as the fix so far:
- Deleted all other assets but "scenery" from the project
- Disabled external libraries from starting with FS20
So: Are there any tricks to do in order to cross-develop newer project files in FS20?
(Mods: I was on the edge of opening a new topic as I was unable to find anything related to this. I can split this into a new topic as well, but its relevant to this thread as well IMO)
Issue: Attempting to open a FS2024 project (SDK 1.3.4.0) in FS2020 (SDK 0.24.5) crashes the sim.
What I did after working on FS24 project: I renamed the project folder with -2020 suffix.
What I saw after opening & building a working project:
1 Screenshot 2025-07-31 200657
vgy.me is a free and easy-to-use image hosting service hosted in the UK. Upload anonymously or create a free account to manage your uploads.
I don't know to which "asset group" the log refers to. The file remains in the project folder, and its contents are
<?xml version="1.0" encoding="utf-8"?>
<Project Version="2" Name="airport-htor-ng-wazi" FolderName="Packages" MetadataFolderName="PackagesMetadata">
<OutputDirectory>.</OutputDirectory>
<TemporaryOutputDirectory>_PackageInt</TemporaryOutputDirectory>
<Packages>
<Package>PackageDefinitions\greyskies-airport-htor-ngwazi.xml</Package>
</Packages>
<PublishingGroups/>
</Project>
<Project Version="2" Name="airport-htor-ng-wazi" FolderName="Packages" MetadataFolderName="PackagesMetadata">
<OutputDirectory>.</OutputDirectory>
<TemporaryOutputDirectory>_PackageInt</TemporaryOutputDirectory>
<Packages>
<Package>PackageDefinitions\greyskies-airport-htor-ngwazi.xml</Package>
</Packages>
<PublishingGroups/>
</Project>
Scenery's Asset group type is "copy" after initial loading:
2 Screenshot 2025-07-31 201057
vgy.me is a free and easy-to-use image hosting service hosted in the UK. Upload anonymously or create a free account to manage your uploads.
Changing "copy" to "BGL" doesn't help. It seems to be prequisite to open the scenery in editor, though.
What I've done as the fix so far:
- Deleted all other assets but "scenery" from the project
- Disabled external libraries from starting with FS20
So: Are there any tricks to do in order to cross-develop newer project files in FS20?
Last edited:


