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BGL Light Count Issue

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180
Country
us-california
I have been working on taxiway lights for the project I am working on...and I exported all the light elements into one mdl.

So I worked on the .asm files, but got a A2054 error because BGL_JUMP doesn't like the amount of lights I have (around 1812 lights). I tried splitting the code, and making the display conditions the same for each group of lights, but only 1 group displays in FS.

My question, is there a way to apply a condition to the entire group of lights, but get around the A2054 error (maybe multiple jumps)?

Thanks in advance!


----Edit, I figured it out, and now I feel stupid ;)----
 
Last edited:
Hi,

Did you try BGL_JUMP_32 in the end?
 
I split the light code, and placed the same conditions, but with different variables.

I found that for some reason, gmax exported over 1/2 of the BGL lights to 1 point, so they were all working, but just not in the spot I had put them.
 
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