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Hi Jon,
I get many object placement files compiled in fsx using Instant scenery.
When trying to decompile with latest release of bgl2xml, sometimes (often) file is detected as FS9 compiled bgl, sometimes as FSX compiled.
I coundn't figure out why, nor if there is a workaround to have my bgl read as FSX files.
Can you help ?
Thank you
ALain
I get many object placement files compiled in fsx using Instant scenery.
When trying to decompile with latest release of bgl2xml, sometimes (often) file is detected as FS9 compiled bgl, sometimes as FSX compiled.
I coundn't figure out why, nor if there is a workaround to have my bgl read as FSX files.
Can you help ?
Thank you
ALain