mskhan1991
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I created trees using gmax. Exported them using FS2004 gamepack in .mdl format.
Now the thing is that, each tree is a separate object in gmax. There are around 3000 trees at the airport. I export around 1500 in one mdl file and the other 1500 in another.
I wasn't expecting exclusion since each tree is a separate object.
The problem is that when I export in .mdl format I can use the mdltweaker to unify all the normal vertices. But the exclude problem still remains there.
I tried exporting the object in .asm files and then editing in and adding this line
"SCALE_AGL OBJECT_0_RETURN, 0, 0, 0, 0, 0, 0, 0, 0, 0"
but to no use since BGLC_9.exe can't compile the file into .mdl with this line, I am not sure but i gives me error regarding "OBJECT_0_RETURN" value.
So my requirement is that I want to export the trees using FS2004 gamepack in .mdl format but don't want them to exclude the entire area around the airport. Any solutions to that?
Regards. Reply soon
Now the thing is that, each tree is a separate object in gmax. There are around 3000 trees at the airport. I export around 1500 in one mdl file and the other 1500 in another.
I wasn't expecting exclusion since each tree is a separate object.
The problem is that when I export in .mdl format I can use the mdltweaker to unify all the normal vertices. But the exclude problem still remains there.
I tried exporting the object in .asm files and then editing in and adding this line
"SCALE_AGL OBJECT_0_RETURN, 0, 0, 0, 0, 0, 0, 0, 0, 0"
but to no use since BGLC_9.exe can't compile the file into .mdl with this line, I am not sure but i gives me error regarding "OBJECT_0_RETURN" value.
So my requirement is that I want to export the trees using FS2004 gamepack in .mdl format but don't want them to exclude the entire area around the airport. Any solutions to that?
Regards. Reply soon
