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Biped Human export to FSX

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994
Country
macedonia
Hello There,

After 2 days of hard work, I finally finished my human with working biped animation, so, the problem now is, how can I export my human now into FSX? I tryed with .x file export, import in MCX, but the animation is not loading and my humans arms are connected with the legs as you can see on the image below.Thank you

P.S. Export Animations in 3ds max is selected.

upload_2016-11-16_15-26-36.png

upload_2016-11-16_15-26-50.png
 
I exported my human to MCX.I display the bones in MCX and the animation is only working for the bones, only the bones have the animation, how can I get my model with the same animation?
 
I have been helping by PM already, but I can't help with 3DS Max specific things like how to assign the skin weights (I don't have 3DS Max).

The issue with the hands being at the ground is related to invalid output in the X file, there are some QNAN values in there. I guess that's an issue in the exporter.
 
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