krispy1001
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Many Thanks, Krispy! I really appreciate ...
We can also specify that for a FREE tail wheel, the animated object must be tagged by assigning the TAG "c_wheel" (not "c_gear" - reserved for the animation of the extended and retracted landing gear and suspension). The c_wheel must be animated from 0 to -360 ° (the minus is important!) on a frame from 0 to 200. Thus, according to the number of maximum rotation degree of the tail wheel set in the aircraft.cfg file ([contact_points]), the animation will be perfect ...!
I allowed myself the clarification, because in most forums all feel very confused ...!
You are very welcome!
And thank you Mr. Chrismot! for the information on the c_wheel animation tag. I have not used that tag before, so it will help knowing that the animation runs from 0 to -360.
Thank you! Krispy1001



