• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender 2.8 : Addon PBR

Lagaffe

Resource contributor
Messages
994
Country
france
Hi,

I just read a good new for Blender's user: the release of Blender Addon PBR which automate the creation of Metallic/Roughness or Specular/Gloss Nodes using the Principled BSDF shader.
=> https://github.com/DigiKrafting/blender_addon_pbr

It's a first step to create PBR textures in Blender 2.8 for yours simulations ... waiting the Blender2FSXP3D evolutions :rolleyes:
 
Hello

Thanks, on the plugin, but if you are that impatient on the evolution or the updating of the Toolset (which has already been discussed on the reasons for the holdup), You can attempt to do so yourself :);)
 
Last edited:
I'm not more impatient than another, I just found this information and wanted to share it to help but it seems that my intentions are not understood.
Therefore I am sorry to have polluted the forum with my assumptions :banghead:

PS: In the past I started working on porting the Blender2FSX tool to Prepar3D but Ron was also on the subject and had the first to publish his work ... so I wiped it out.
 
I'm not more impatient than another, I just found this information and wanted to share it to help but it seems that my intentions are not understood.
Thank you Didier for the information in your post, thats a very useful find.
I, like you, am looking forward to a Blender 2.8 to FSX/P3D toolset but do not posses the prerequisites' required.
I know you are a prolific developer producing first rate and very time consuming models, long my that continue.

Kind regards
Rob Richardson
 
No, your intentions were not misunderstood. I'm glad you pointed out the plug-in, "Blender Addon PBR". Actually, I have started using it myself (other than for FS use). Concerning the Blender2FSXP3D Toolset, it's free and can be updated by anyone. It's just that it's been suggested multiple times in updating to PBR for a while now, and discussed on the reasons on the wait. I know not everyone reads every message or thread here, therefore some may have missed the reasons on the wait (not enough hours in the day). I personally don't think that LM's next update will change much, but that is just me (though I hope I'm wrong also). There have already been 6 or 7 contributors (I hope I haven't miscounted!) and many who have contributed with ideas, which has made it better and beneficial to all. The more there are, the better the community will be! I know the wait is painful and agonizing, I personally feel the same. I know that I don't know enough, except to be dangerous, especially considering the major change to Blender v2.80. By the way, Blender v2.81 is expected to be released before the year is up... but it shouldn't change how plug-ins currently function.

This goes to ALL who wish to improve upon or add to the Toolset: Please improve or update it, if you have the knowledge to do so! All that "we" hope is that "you" share with the community.

For those that don't have the knowledge, but have an idea of improving the Toolset, please share your idea! Doesn't hurt anyone in doing so!
 
Last edited:
Back
Top