Lagaffe
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Hi,
I just read a good new for Blender's user: the release of Blender Addon PBR which automate the creation of Metallic/Roughness or Specular/Gloss Nodes using the Principled BSDF shader.
=> https://github.com/DigiKrafting/blender_addon_pbr
It's a first step to create PBR textures in Blender 2.8 for yours simulations ... waiting the Blender2FSXP3D evolutions
I just read a good new for Blender's user: the release of Blender Addon PBR which automate the creation of Metallic/Roughness or Specular/Gloss Nodes using the Principled BSDF shader.
=> https://github.com/DigiKrafting/blender_addon_pbr
It's a first step to create PBR textures in Blender 2.8 for yours simulations ... waiting the Blender2FSXP3D evolutions


