I have animated my model in Blender 2.83 and exported the model to MSFS in dev mode, but some of the animations seem to keeping moving past their stop points.
In the video below the nose gear doors should open and then stop traveling, but they keep rotating about the Y axis.
There are 200 keyframes for the c_gear animation and the nose gear door animation is closed at keyframe 0 and fully open at keyframe 50. The animation displays correctly in Blender, but in MSFS it just continues to rotate.
Any ideas how I can stop it rotating?
In the video below the nose gear doors should open and then stop traveling, but they keep rotating about the Y axis.
There are 200 keyframes for the c_gear animation and the nose gear door animation is closed at keyframe 0 and fully open at keyframe 50. The animation displays correctly in Blender, but in MSFS it just continues to rotate.
Any ideas how I can stop it rotating?
