- Messages
- 560
- Country

I'm fairly new to Blender (trying to wean myself off SketchUp) and I'm following Bill Womack's tutorials to teach myself how to use it. I'm using Blender 4.0 which adds a little complication as Bill's tutorials are done in 2.79, but I'm doing other tutorials which do need a recent version so I do want to keep it all in the same one!
I've run into a problem which probably has a simple answer but I'm damned if I can work it out. I'm laying down taxiways in an airfield using the 'add single vert' method that Bill espouses. It was going fine and I've put down hundreds. Indeed I'm not far off completing the airfield. But I had an issue when I filled some polys, got some twisted planes and did a few undos, and now I can't add a single vert except by using the cursor, and then it doesn't add to the mesh that already exists even though that's highlighted in Edit mode. That means the verts aren't properly joined and can't be bevelled. What have I done wrong, and how can I recover to the original methodology?
The illustrations how the mesh, the area I'm working on now and the active addons.
I've run into a problem which probably has a simple answer but I'm damned if I can work it out. I'm laying down taxiways in an airfield using the 'add single vert' method that Bill espouses. It was going fine and I've put down hundreds. Indeed I'm not far off completing the airfield. But I had an issue when I filled some polys, got some twisted planes and did a few undos, and now I can't add a single vert except by using the cursor, and then it doesn't add to the mesh that already exists even though that's highlighted in Edit mode. That means the verts aren't properly joined and can't be bevelled. What have I done wrong, and how can I recover to the original methodology?
The illustrations how the mesh, the area I'm working on now and the active addons.


