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P3D v4 Blender converting error

Messages
27
Hi
I posted a similar post but i can't solve some problem.
When i export collada in blender then use MCX for DAE to BGL, i can see some polygons? and cracked polygons.
Why some weird polygons is came out?
Here is some screen shot.
0904185034.png


0904185039.png


0901030438.png
 
Hi, @yh11216 , I think I had a similar issue. What solved it was in Ground polygon wizard in MCX. I unticked "Group polygons 500m". Instead is use the "Optimize reference point location". BTW when I export ground poly from Blender I use a different method:

1. Export as .x file.
2. Import .x file via MCX.
3. In material Editor reselect all textures and convert to "Dxtbmp".
4. Export as .mdl.
5. Open GP wizard
6. Import the .mdl and convert to .bgl as I wrote at the beginning.
 
gon wizard in MCX. I unticked "Group polygons 500m". Instead is use the "Optimize reference point location". BTW when I export ground poly from Blender I use a different method:
Hi, @yh11216 , I think I had a similar issue. What solved it was in Ground polygon wizard in MCX. I unticked "Group polygons 500m". Instead is use the "Optimize reference point location". BTW when I export ground poly from Blender I use a different method:

1. Export as .x file.
2. Import .x file via MCX.
3. In material Editor reselect all textures and convert to "Dxtbmp".
4. Export as .mdl.
5. Open GP wizard
6. Import the .mdl and convert to .bgl as I wrote at the beginning.
I'm trying to use optimize reference point location but not work :(
Export .x file in blender is using script right?
I already tried to export .x file but every time some error is appear TT

+screenshot
0906215228.png
 
it can also be duplicate vertex.
Left menu "T" in edit mode "delete duplicates"
 
I'm pretty much in the same state in my project as you are :) From the current situation below I manage to export as .x file.

1536245463313.png
 
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