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MSFS20 Blender Model is Pink in Sim

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2
Country
southafrica
I am new to blender . made a bridge the model looks ok in blender and textured , BUT
When I place the model its pink , Now I know for a fact I am doing something wrong ...

I used to make models in Sketchup for XP but now trying this new beast , not easy at my age .. :)
Any gurus here want to take a look and point me in the right direction , Please !

Files can be found here , please don't laugh to much !


Regards
Lawrence
 
Hi Lawrence,

pink texture in the sim means that the sim is not able to find the texture in the texture folder (the texture folder should be inside your modelLib folder)
i have a little tutorial on object creation (very fast and basic)

First, the correct setup for your project:

Code:
PackageSources\
-------- yourModelLibFolder\
------------------yourBridgeFolder\
--------------------- yourBridge.xml
--------------------- yourBridge.bin
--------------------- yourBridge.xml
--------------------- yourBridge.blen
-------- texture\
-----------asphalt_diff.png
-----------asphalt_comp.png
-----------asphalt_nml.png
----------- etc...

Next, you use in your blender file you are using some detail albedo/detail metallic texture (with the same texture of the pbr set), they are pretty uncommon in a normal scenery, I would just avoid them

Finally, your "comp" texture, you called them rough_ao , are probably wrong, for asphalt and concrete is pretty unlikely to have some metalness, (the blue channel shoud be black)
I've adjusted them for you

On export, remember to use "../texture" in the "Textures" textbox

this is your file with the my modifications (I've also made some uv uwrap to avoid texture stretching)


keep on the good work!!
 
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