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Hi Felix,
because there is no release-date or release number I am a bit confused now with the versions. I used this link in the first post for download and did that again today to be sure it is the current version:
http://www.fsdeveloper.com/forum/attachments/blender2fsx-zip.19983/
The dates of the files are:
But I made some progress now:
Jörg
PS: The download-link in the Toolset manual
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=16569&d=1388852636
does not work.
because there is no release-date or release number I am a bit confused now with the versions. I used this link in the first post for download and did that again today to be sure it is the current version:
http://www.fsdeveloper.com/forum/attachments/blender2fsx-zip.19983/
The dates of the files are:
- FSX_Material.py (28/11/2013)
- FSX Toolset.py (28/11/2013)
- export_fsx.py (04/01/2014)
But I made some progress now:
- The effect works e.g. with effect "fx_navred" (my mistake was, that I added the .fx to the effect-name).

- However neither "platform" nor "no crash" has an effect. When I try platform with name "wuerfel3458" and Type "ASPHALT" it says, "Added Attachpoint Tag" so there is no error message. But when importing the MDL-file, there is no attachpoint attached to the object. I did that several times in Gmax and when I set a platform the object itself is gone, there is only the invisible platform left. To see something you need a second object for visibility. When I do the platform test with blender the visibile object is still there so the platform does not work.

- It makes no difference to test combinations of platform and no crash, they do not work. Perhaps I make a mistake but don´t know what to change.

Jörg
PS: The download-link in the Toolset manual
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=16569&d=1388852636
does not work.





