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Hi.
Many thanks for this add-on.
I admire your perseverance in advancing this program.
My programming capabilities ended in vicious and savage words while writing in XML.
Until now,I was struggling working in gmax.Now I can,finally,do everything in Blender.
I have,however,a problem with the materials,and exactly the bump/normal maps and specular maps.I can not achieve-after exports from the blender,the effect obtained in gmax.In blender,everything looks ok.
Specular texture does not change the reflection of light from the object-is flat with no reflections and glare.
Details on the pictures below.
PS. Sorry for my English.
View attachment 20963 View attachment 20964 View attachment 20965 View attachment 20966 View attachment 20967 View attachment 20968 View attachment 20969 View attachment 20970
Thank you in advance for your help.



@kowal5376
Hi there!
What is your Specular power scale setting under FSX Material Params > Special Functionality?
Greetz![]()

Hi everyone
Just a quick hello
And yet incentives for capt_x !!!
We can not say enough thank you
2015 another great year for this magical toolset.
And thank you krispy1001 and other for support![]()








@kowal5376Hi.
Problem solved.
I found out that after adding texture "specular" it takes complete control of the effect of light reflection from the object.
Then any other of blender settings have no impact in light reflection effect.

Hi.
Problem solved.
I found out that after adding texture "specular" it takes complete control of the effect of light reflection from the object.
Then any other of blender settings have no impact in light reflection effect.
This applies to all types of textures. After adding of the "Texture" and "Influence" tabs,they take control of color, lighting and bump/normal maps.
For this reason, my combination of settings in the blender did not give the effect.
For some magical reason blender strongly brightens "specular" texture,
so it must be lot darker in relation to that used in exporting from gmax.
And that was my problem-too light "specular" texture.
I think someone already wrote about it ...
"Jodel D 112 Blender Project" is a wonderful example - "How to build aircraft for FSX in a blender."
Great job.
Once again, thank you Krispy1001 and capt_x.
Best regards.
I tried, but this changes the illumination intensity, and I wanted to reduce the contrast.To control the overall specular "shininess" of the material after applying a specular texture, you have to resort to the Specular power scale setting in FSX Material Params. Have you tried playing with that value?

