• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

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Blender to FSX Toolset

Felix, my apologies for coming up with 'a problem with the toolset' while it was 'a problem of my keyframing'.:oops: I'm sorry for that. I now understand what I did wrong.
 
Don't worry, Daan... I have to apologize that you had to dig through all of this to find out. I should have described the new behavior more clearly instead of just stating that it was for file size reduction. I'm sorry for that. For keyframes, the same rules apply now as in Max/Gmax.

New version is going to be up in the next few days... File size reduction will be optional.

Cheers :)
 
I really like the FSX Toolset and this thread but wouldn´t it be better to make different threads for the different topics here and reduce this one for bug fixing and news about the new versions?
It´s just an idea but we are on page 21 now and you cannot find very usefull information in this thread very easy.
Jörg
 
Hello everyone.:wave:
I've just released my first plane for FSX made entirely in Blender.:D:D:D
The plane is:RWD-13/13S Polish three-seater sports and touring strutted high-wing monoplane (I tried with Fokker E III, but I could not figure out skined mesh for the ailerons).
The aircraft available: http://simviation.com/1/download-file?file=RWD13 from FFS.zip&fileId=48506
I also added PaintKit: http://simviation.com/1/download-file?file=RWD13 paintkits.zip&fileId=48507
I tried on Avsim, but they are limited to 500 MB and I have...530 (the texture is mainly in 4k resolution)
I used Blender2FSX_0703 and Blender 2.73b.
Everything works fantastically.:) upload_2015-3-24_20-56-31.png upload_2015-3-24_20-56-49.png
Well, maybe I have one problem (image 1):in the drop-down menu Visibility, does not show all the scripts. Scrolling not much help - show only two lines more, and scripts in modeldef.xml I have a lot more. I wonder beheading of the left side of menu.I worked it out with this by removing most scripts from modeldef.xml , except for those needed at the time...;)
Thanks for your help krispy1001 and of course the creator of this tool for blender Capt_x.
Cheers for you,wizards.;):wizard::coffee::coffee:
 
Hi Felix @capt_x ,

As you know, I use the 7.03 version of Blender2FSX. I have already made good progress in the realization of my Morane ...

Today, I create a new animation for my fuel gauge. Here is the xml code of this animation:

Code:
 <Animation name="MoraneFuel" guid="1668b474-3486-497e-5d1c-850216c324c0" length="50" type="Sim" typeParam2="MoraneFuel" typeParam="AutoPlay" />

  <PartInfo>
  <Name>MoraneFuel</Name>
        <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <CODE>(A:FUEL TOTAL QUANTITY, liters) 10 /</CODE>
            </Parameter>
        </Animation>
        <Visibility>
            <Parameter>
                <Code>
                    (A:FUEL TOTAL QUANTITY, liters) 20 &lt;
                </Code>
            </Parameter>
        </Visibility>
</PartInfo>

The "visibility" works perfectly. But impossible to operate the needle of my fuel gauge (needle) ...! Here is the report of "Toogle System Console" :

Blender%20Rapport.png


I did a comparison of .x and .xanim files, with and without animation TAG: the .x file is the same ... The x.anim file contains animation of my fuel gauge (right or wrong. ..!?), but a series of other animations have been changed ... especially a part of my very complex landing gear !!! Despite the problem identified in the console (see photo), but without direct message in Blender, the .mdl file was created normally! The result in the simulator is catastrophic: all animated pieces of my plane have moved ...:confused:

What is happening exactly ...?

And what does "rnaa_uiIemR: property not found: Scene.fsx_vis_types"?

Thank you for all your help ...
 
@Chrismot
Hello Chris :)

System.ArgumentNullException is sometimes caused by missing materials. Do all your parts have materials applied? I suppose you only have one version of modeldef.xml where you put all your custom code... Hmm... Could you send me your .xanim for inspection?

Cheers :)
 
Hi Felix,

You have a PM...:)

All my pieces have a material! And I have a modeldef.mdl file for all my gauges, and an original modelfed.xml file ...

Thank you for all your great work
 
Hi.
Members of my RWD-13, saying that the add-on works perfectly in P3D. In version 2.0 there is a problem of blocked brakes (you need to deactivate them in aicraft.cfg). But this is a standard problem in transferring aircraft from FSX to P3D v2.:)
Best regards.
 
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Hello everyone,

First, thanks capt_x for the great toolset!
However, I have a problem with exporting my model. Dutcheeseblend helped me, but unfortunalety the problem isn't solved.

DCB_foutme201f.jpg


Is there a solution? It has to be my program, because it is DCB's model and it does not work on my PC.

Kind regards,
Daniël

Edit: The picture won't appear, so I have uploaded a file:confused:
 

Attachments

  • DCB_foutmelding4.jpg
    DCB_foutmelding4.jpg
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Sooo, I've got the toolset and the FSX materials working, but I can't see how to make a multi-material? Probably being blind!
 
@Shaun
You can add materials to an object under the "Materials"-tab of the Properties panel, by clicking on the little '+' button to the right of the materials list. Then you can assign faces to a material in edit mode.

multimaterial_zpslpjwz5qi.png
 
I keep getting the following error when I try to export, even if export MDL is not checked, any thoughts?
5wdpgm.jpg
 
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