- Messages
- 588
- Country

Glad to hear. I will have to write a wiki page one of these days...Right, it proved working fine now! Now adjusting the map![]()
BTW, what about skinned animations? The exporter seems to recognise them a bit, since the skinned joystick is found in FSX in neutral position, instead of it 0 keyframe full left/front.
Yeah right, skinned animations... There are some issues with that. If your armature uses only one animation tag for all the bones, it should work fine. But if you have a bone that uses a different animation tag than the main armature, that bone will be ignored. I'm still trying to figure out a good way of implementing export of the individual bones. I.e. I will have to declare them as separate scene objects, not as part of an armature as it is now. This means rewriting the animation section from scratch; but I will find the time to do that, rest assured.




