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MSFS Blender to MSFS compile issue


I have some trouble to compile/transfer model from blender to the sim. Getting this message all the time and can not find the model in scenery. - I can mention that if I just a cube/object that I have not edited from Blender, it works... But this message keep coming every time I try to build my main project.. I don’t know how many hours I have spend, trying to solve this. I hope someone have an idea of what I’m missing here. Thank you


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How heavy are your textures? because it is typical of non-conforming textures (i.e. 256 * 256, 512 * 512, 1024 * 1024, 2048 * 2048) check this side to start ...

How heavy are your textures? because it is typical of non-conforming textures (i.e. 256 * 256, 512 * 512, 1024 * 1024, 2048 * 2048) check this side to start ...
Aha thank you. I dont know, its just some pictures I have going online and some from my Phone that I use as texture. I will look into that - thanks
I'll argue according with Riptidfe-Airways concerning the texture errors (lenght and heigth MUST be divideable by number 4!).

Concerning the compiler errors see my reddit post:

I have that from time to time, check the corresponding lines and find no problematic entries.

Don't ask me why, but I then export the object from blender as an .obj, open a complete new empty blender instance and re-import the .obj object into the fresh and virgin blender and then export to glTF (MDFS) and tadaaaahhh, those compiling errors do not appear anymore...
Thank you.. It seams that now I can at lest build the model. But now Im getting this message: Model texture not found... What ca be a good starting point here? My texture on the cube is just a ordinary jpg 1024*1024


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