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A friend of mine got me to try Aerofly FS 2 on my Oculus rig last week. I was blown away with how well it works already, and it's only in beta at the moment. Apparently, it's not too hard to port FSX/P3D sceneries to it using their SDK, but the catch is that they only have exporter plug-ins for 3DS Max and Cinema 4D.
I'd absolutely love to have a Blender plug-in that exports to their format! This is what the Aerofly team had to say on their forum (http://www.ipacs.de/forum/showthread.php/7371-Aerofly-FS-2-Scenery-SDK-for-evaluation):
thanks,
Bill
I'd absolutely love to have a Blender plug-in that exports to their format! This is what the Aerofly team had to say on their forum (http://www.ipacs.de/forum/showthread.php/7371-Aerofly-FS-2-Scenery-SDK-for-evaluation):
"We might consider Blender or Sketchup, but writing an exporter for those programs requires time.
If you do know some people that know how to write plugins for these 3D programs and are willing to share source code, we could speed up the whole process."
If the sim continues to progress and lives up to its promise, it'll be a strong contender for a next-gen platform of choice. If the talented devs who've given us these great FSX & P3D tools were interested, I'm sure their team would work with you to help get it done.If you do know some people that know how to write plugins for these 3D programs and are willing to share source code, we could speed up the whole process."
thanks,
Bill


