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Yes, but in Blender, with Blender2FSXP3D ultimate version, I can not use a value less than 1 ...! 0.40 = 1![]()
Why are you not be able to use value less than 1? I can even enter 0.01 in the reflection scale.
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Yes, but in Blender, with Blender2FSXP3D ultimate version, I can not use a value less than 1 ...! 0.40 = 1![]()

Please try redownloading and reinstalling the toolkit Chris. That feature was changed a couple of days ago, without incrementing the version number (basically because I had the same issue as you).Yes, but in Blender, with Blender2FSXP3D ultimate version, I can not use a value less than 1 ...! 0.40 = 1![]()

Why are you not be able to use value less than 1? I can even enter 0.01 in the reflection scale.
View attachment 39442

You should download the latest Blender2FSX/P3D (v0.94) from 1st post and reinstall it. I have mentioned that in post number #14I do not know why! But at home, 0.01 becomes 0, and 0.5 becomes 1 ...
Thank you JP for pointing out that. The version number will not be changed until there are major changes/new feature updates. Please be informed that if there are new file updated, that will be pointed out in the first post under edit section with Date and Description of the new updates.Please try redownloading and reinstalling the toolkit Chris. That feature was changed a couple of days ago, without incrementing the version number (basically because I had the same issue as you).

Major changes on the arrangement of materials. This version will follow the exact arrangement of Arno's Model Converter X. So, you wont see any different when switching between Blender2FSX/P3D and MCX.

Hi Dave,Manochvarma Raman,
Here is a nit-pick regarding something to do with the item you replied to in post # 19.
I haven't used the toolset for quite some time, so the version I had installed was 0.8.7.
I now have 0.9.4.
That old version and prior versions to it had the wording "No Base Material Specular" under the Enhanced Parameters area. Somewhere along the way, that got changed to "Do Not Use Specular Map".
You mentioned in the OP that:
You will see that MCX has the wording "No base material specular". That is how the option is shown in the SDK, although that hasn't much to do with Blender.
Should you decide to change this, you can find the text on line 258 of the FSX_Material4FSX-P3D.py file.

Hi Dave,You will see that MCX has the wording "No base material specular". That is how the option is shown in the SDK, although that hasn't much to do with Blender.
Should you decide to change this, you can find the text on line 258 of the FSX_Material4FSX-P3D.py file.




The import code is a remnant of an older version of FSX2Blender. It should be removed from the python code base.
@MANOCHVARMA RAMAN
In the init.py remove the
class ImportFSX(bpy.types.Operator, ImportHelper):
and references in register and unregister.
Ron

As Doug mentioned, this toolset is designed only to export the model to .md/.bgl file.Traceback (most recent call last):
File "C:\Users\craig\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_fsx\__init__.py", line 137, in execute
from . import import_fsx
ImportError: cannot import name 'import_fsx'
location: <unknown location>:-1
Any ideas why this is happening? I am trying to import an MDL file?
Thank you
Hi Ron,The import code is a remnant of an older version of FSX2Blender. It should be removed from the python code base.
@MANOCHVARMA RAMAN
In the init.py remove the
class ImportFSX(bpy.types.Operator, ImportHelper):
and references in register and unregister.
Ron


I got no idea about this. Hope someone can answer this.Quick question? Why importing freeware aircraft that have smooth lines, when it imports to blender it looks very blocky. Thank you
