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Blender2MSFS - Objects not loading from Scene Editor

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us-utah
I'm trying to do a simple hello-world custom scene to see how this all works. I followed this walk-through with precision:

Here is what I am experiencing. Does anyone know what I could be missing?
  • Loaded a scene from google maps with RenderDoc (desert area, just terrain, no buildings) - success
  • In Blender, added a cube with image texture onto terrain (arbitrary something for "hello-world" test) - success
  • Exported using Blender2MSFS (v0.40.0), selected all objects in the project, and all the correct naming and settings - success
  • Launch MSFS, open exported project - success
  • From inspector, Build Package - success (I can confirm the Packages folder was created)
  • Select "myscene BGL" in Scenery Editor, click "Load in Editor" from Inspector - success
  • Open View -> Objects from Scenery Editor. Type my project name in filter - FAIL (nothing shows up, objects for my project don't appear)
Side note: if I look in PackageSources\modelLib\texture, I only see the textures from the terrain, not my cube I added. Why?

Any idea what would cause objects not to be visible to MSFS?
 
Did you ever manage to solve this? I get exactly the same.
Yes, I did get it working. I'm not sure exactly what it was, so that's not helpful. But I think there was a build error that I overlooked. When I confirmed it built correctly, I was able to get it to load ok, but I also noticed some inconsistency in my models actually appearing in the sim - a separate issue I'll post about when I can nail it down.

You should not type the project name in filter. You need to type the name of your gltf file.

In my case the same name was used for everything.
 
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