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haven't tried it back yet, I reverted back to 0.36 for now. Any tips?Did you get emissive textures working with the new plugin? I got it working here.
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haven't tried it back yet, I reverted back to 0.36 for now. Any tips?Did you get emissive textures working with the new plugin? I got it working here.
Make sure your emissive colour is set above 0,0,0, which is the default. I set mine to 1,1,1 to start and adjusted while I had the model loaded in-game and could see exactly how it looked.haven't tried it back yet, I reverted back to 0.36 for now. Any tips?


I had try to follow the instructions bellow but the only output is a xml file. No bin, no glt, no texture folder with the albedo and emissive maps inside. Of course I enabled the option "Batch export LODs". When I had only one model into a only one Collection I had success. Is the collections names correctly? Inside each collection are the models names correctly? My model name is galpao. I need help. Best regards.
"
It is possible to use the extended glTF2 exporter to generate multiple models of different level-of-detail (LOD) in one go. For this, you need to organize your Blender scene in the following manner:
Each LOD model needs to be contained in a separate collection. Tha name of the collection needs to follow the pattern of x##, where ## is the identifying number of the LOD - e.g. x00, x01, x02, etc.
When opening the exporter, expand the section labeled "MSFS" and enable the option "Batch export LODs". The exporter will now automatically scan your Blender scene and export each of the x## collections in a separate object, called <modelname>_LOD##.gltf."

Can't get the exporter to work in any version except 2.9, I get a callback error when I try to enable it.
Small Correction: It only works in 3.90 ALPHA, doesn't work for me in any other version.
It would help if you attached the error to a message also.

We know this, its in the thread above. At the moment you need to use 2.83 LTS0.37 is not working with Blender 2.90.
View attachment 62021

I have been using 0.37 in Blender 2.90 since it came out. I had to 'reset' my blender or I got that error.
Thanx! I'll stay on 036.1.We know this, its in the thread above. At the moment you need to use 2.83 LTS
Trying to do LODs, it seems to export fine BUT when I compile it, it says can't load GITF listener on LOD01 and fails.

Did you find what the problem is? I have the same error with v.2.83
glTFLister | Failed to load model: 'C:\Users\PackageSources\modelLib\Hram\Hram_LOD00.gltf'.
ModelLibLister | Failed to spawn the gltfLister for input file C:\Users\PackageSources\modelLib\
PackageBuilder | Failed to spawn lister for asset group mymodellib (type ArtProj)

Has anyone managed to get collisions working on blender objects? I'm using Blender 2.83.5 with the Blender2MSFS 0.36.1 plugin

If you go back a few pages here, you'll eventually find a short conversation about this. I think this is mainly an issue on my end, as I haven't incorporated collision gizmos yet. I am not 100% sure how all of this works. On the one hand there's the "collision material" tick box, which should add the extension as expected. However, there's also a bunch of node-extensions to define "gizmos" solely for collisions. It appears to me that those gizmos should be used for object collision in a scenery, while the collision material could be used for something else - like UI? I really don't know yet.
I will find out eventually and add that function to the toolkit, this just hasn't been a priority for me at the moment.
