Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Every time i have this error, it's because the mane of the Glft are not correct in the xml file (Barrera.xml for you).
Thanks a lot!There are a lot of different materials assigned to the bus and none of them appear to be setup correctly with MSFS materials. **EDIT Yes, there was one material that had an Albedo setup correctly, that's the material I renamed to MSFS.Bus2 just to be clean.
Attached an updated file with a single material with all faces assigned to it. Now, just select the textures in the MSFS Materials Params area.
** To check the faces with materials goto the materials tab with the object in "Edit Mode" and deselect all faces. Now, click a material and then click the button "Select" and it will show which faces are assigned to that material. There were multiple sets of faces in the bus that didn't have any MSFS materials. Hopefully this was a little part you were missing with the materials and mesh faces. Same goes for assigning faces to different materials, select only the faces you want for a specific material then click the "Assign" button. As long as the materials are MSFS and have proper textures you'll have a multi-material mesh. When the object is in "Object Mode", you can remove unnecessary materials from the mesh with "-" to keep it clean.
Blender2MSFS Toolkit is now 0.40.0 and now compatible with 2.9.Hello,
I have a problem with the terminal dome glass. We moving our projects from X-Plane to MSFS and get stuck with glass materials.
I'm using Blender 2.90 and MSFSToolkit 0.36.1.
I used settings from WildLynxPilot https://www.fsdeveloper.com/forum/threads/blender2msfs-support-thread.448402/post-856404 and gltf2 preview in Windows 10 looks as it should be, but in MSFS all windows are white and no transparent on both sides.
I played a lot with different parameters but result is always the same.
Can you direct me to any source or in best case give some step by step explanations how to make a glass?
Original dome model and the texture file are attached. How to make it transparent, shiny and bit reflective for lights?
HELP! Please.
Blender2MSFS Toolkit is now 0.40.0 and now compatible with 2.9.
In the .blend file, you didn't have the MSFS Material Params enabled. Included is an updated file with the settings used to get the following screenshots.
View attachment 62620 View attachment 62621 View attachment 62622 View attachment 62623
for some strange reason. i have blender 2.9 installed as well as 2.83. the older version of mstools installed fine with 2.83 but the new 4.0 tools will not enable in b2.9 or 2.9.1 i get thefollowing error...Blender2MSFS Toolkit is now 0.40.0 and now compatible with 2.9.
In the .blend file, you didn't have the MSFS Material Params enabled. Included is an updated file with the settings used to get the following screenshots.
View attachment 62620 View attachment 62621 View attachment 62622 View attachment 62623
I'm not quite sure why you'd want to do that? I never tried to use multi-materials on one object, I have no clue if the sim even supports that.and then Ctrl J to join everything
I am using 2.83 Blender, RenderDoc v1.9, Maps Models Importer v0.3.2 and Blender2MSFS toolkit 0.40.0. I am capturing a stadium from Google Maps. I import it into Blender , edit it and use A key to select entire scene, and then Ctrl J to join everything. I then set up everything to export the textures I hit Export extended giTF but nothing happens. The textures are not exporting at all. They should be in my PackageSources/modelLb/texture folder but there is nothing. So lost don't know what to do at this point. have tried different combinations of blender etc but same thing. Any help will be very appreciated!!!
@Av8rThor your error indeed looks like the one we got with previous versions of the toolkit. I'd recommend you clean up your installation and try that again. To do that:
1. open Blender, go to the preferences and uninstall the toolkit.
2. go to %APPDATA%\Blender Foundation\Blender\<version>\scripts\addons\ and make sure that there's no MSFSToolkit folder in there. If so, go ahead and delete it
3. Open you 2.9x Blender again, preferences-> addons and install the addon from the zip file again.
Keep us up to date if this worked!
I'm not quite sure why you'd want to do that? I never tried to use multi-materials on one object, I have no clue if the sim even supports that.
So why not leave everything as it is and just export the whole scene?
are you putting ../texture/ in the texture box in the exporter.
When I was first learning by doing that same thing as the person above with Google Map import, it worked just fine joining and exporting, then after I learned how I baked everything into one texture and that worked fine too.
Anyone with Blender 2.90 without errors?
I'm not quite sure why you'd want to do that? I never tried to use multi-materials on one object, I have no clue if the sim even supports that.
So why not leave everything as it is and just export the whole scene?
Yes I have ../texture/ in the export panel. It is so frustrating have tried many captures and imports into blender but same thing happens with the export. I am willing to spend the time to get it done, but gee what an adventure it has been and many many hours with no success. Hopefully someone can help me out.