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Hi people,
thanks for all the great information on these forums, certainly the treasure chest of scenery building.
I've gotten the hang on making ground polys and its really making a difference in the look of the scenery. However, they look detached from the ground, unrealistic. Might be the textures since they are not photos. But i realised in FlyTampa's Vienna, they have a texture for taxiway edges to help the poly blend into the ground. This certainly helps in improving the effect, but i'm having issues with accomplishing the effect. I noticed that this is true in the aerial photos i can find too, the surface is lower than the ground thus a slightly shadowed area between the transistion of the asphalt to the grass.
I used the same spline that i used to create my apron/taxiways and lofted a poly. much like the lofting method to create taxi lines. however, alot of detail is lost as this method stretches the texture and as such the details are stretched too. taxilines have simple textures too, so this is not an issue. is there away to over come this phenomenon? having more details means better blending and more realistic crooked edges. solving this problem would also allow us to create cracked taxilines like FlyTampa's Vienna which uses 1024x64 textures instead of a simple 32x32.
I also welcome anyone who has a way to blend polys or make them look more realistic. I would also like to know how to blend different shades of asphalt. As in real life, construction/renovation occurs and some surfaces are newer/older and shads are different. The hard transistion line makes it a little unreal.
Cheers,
Hector Lee
thanks for all the great information on these forums, certainly the treasure chest of scenery building.
I've gotten the hang on making ground polys and its really making a difference in the look of the scenery. However, they look detached from the ground, unrealistic. Might be the textures since they are not photos. But i realised in FlyTampa's Vienna, they have a texture for taxiway edges to help the poly blend into the ground. This certainly helps in improving the effect, but i'm having issues with accomplishing the effect. I noticed that this is true in the aerial photos i can find too, the surface is lower than the ground thus a slightly shadowed area between the transistion of the asphalt to the grass.
I used the same spline that i used to create my apron/taxiways and lofted a poly. much like the lofting method to create taxi lines. however, alot of detail is lost as this method stretches the texture and as such the details are stretched too. taxilines have simple textures too, so this is not an issue. is there away to over come this phenomenon? having more details means better blending and more realistic crooked edges. solving this problem would also allow us to create cracked taxilines like FlyTampa's Vienna which uses 1024x64 textures instead of a simple 32x32.
I also welcome anyone who has a way to blend polys or make them look more realistic. I would also like to know how to blend different shades of asphalt. As in real life, construction/renovation occurs and some surfaces are newer/older and shads are different. The hard transistion line makes it a little unreal.
Cheers,
Hector Lee




