Hi,
I need real human experience because AI is totally useless on this one
I have been struggling for a few days about an animation (a vehicle) that was blinking when looking at it from a specific angle. This is an autoplay animation on a modellib object :
In blender, this is an "empty" that carries an object (the vehicle), following a path (follow path constraint)
The blinking effect is actually a "translation" issue : the object seems to jump 100 frames ahead instead of the next one ...
I "parented" a huge Cube (5 kilometers wide ...) to the "empty" on which is attached the vehicle object but I had the same problem.
The vehicle path is about 5 kilometers (let's say 3 US miles ???)
The huge cube was totally covering the whole path distance.
The weird thing is that when changing the view angle, the animation became smooth again ...
I think it's nothing about the background or any heavy scenery, because when I tried this animation somewhere else far from the original location, I had the same problem.
I also tried to shorten the length of the path, same issue (from 5kms to 200m)
I tried to decimate polys of my vehicle with abuse (100 triangles ?) : same issue
I eventually managed to make the animation smooth by playing with sliders (timeline, number of frames of the follow path, length of the animation, etc.) and "baking" again and again my animation ...
Though I'd really like to understand why it blinked because there are chances that it's happening again ... There might be a "threshold" somewhere ... Well, I'm worried about how my animation might behave on a PC slower than mine.
Anyone has ever been facing the same issue ?
Many thanks !
I need real human experience because AI is totally useless on this one
I have been struggling for a few days about an animation (a vehicle) that was blinking when looking at it from a specific angle. This is an autoplay animation on a modellib object :
<Animation guid="63b6cd5f-c074-4555-b218-51d59fde55f3" name="ter_cote" type="Standard" typeParam="Autoplay"/>
In blender, this is an "empty" that carries an object (the vehicle), following a path (follow path constraint)
The blinking effect is actually a "translation" issue : the object seems to jump 100 frames ahead instead of the next one ...
I "parented" a huge Cube (5 kilometers wide ...) to the "empty" on which is attached the vehicle object but I had the same problem.
The vehicle path is about 5 kilometers (let's say 3 US miles ???)
The huge cube was totally covering the whole path distance.
The weird thing is that when changing the view angle, the animation became smooth again ...
I think it's nothing about the background or any heavy scenery, because when I tried this animation somewhere else far from the original location, I had the same problem.
I also tried to shorten the length of the path, same issue (from 5kms to 200m)
I tried to decimate polys of my vehicle with abuse (100 triangles ?) : same issue
I eventually managed to make the animation smooth by playing with sliders (timeline, number of frames of the follow path, length of the animation, etc.) and "baking" again and again my animation ...
Though I'd really like to understand why it blinked because there are chances that it's happening again ... There might be a "threshold" somewhere ... Well, I'm worried about how my animation might behave on a PC slower than mine.
Anyone has ever been facing the same issue ?
Many thanks !
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