• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2002 Blurred repaint

Messages
24
Country
netherlands
Hi,

I repainted a Project Opensky 737-800, but when i watched the result in FS, I saw that the edited textures were blurred. And the texture images aren't blurred. The other (downloaded) paints of Posky planes are working normally.
I hope somebody knows why the textures are blurred.

I used MS paint for editing the textures, and imagetool.exe (in the fs2002 GMax gamepack) for converting it to 16-bit bmp. There were three kinds of 16-bits:

16-Bit (555)
16-Bit (565)
16-Bit (444)

I selected the last one, is this the problem? If not, what do those numbers mean at all?
 
Hi,

Those numbers refer to the amount of bits used to store the different colours. So it determines the colour resolution you get. But that is not your problem here. Like it was suggested, have a look at the mipmaps.
 
I had a look at it, and I didn't see any MIP maps in imagetool, and imagetool didn't say there were MIP maps (smaller versions of the texture, aren't they?). But I looked to a other version and my version and saw the following difference:
downloaded repaint: alpha channel: alpha
my repaint: alpha channel: none

what's an alpha channel and can it cause this kind of problems if there isn't an alpha channel?
 
Two suggestions -

(a) use GIMP or Paint.net; both are freeware and much better than vanilla Paint.

(b) Get Martin Wright's DXTBMP program, and do your final FS texture sheet conversion there. DXTBMP is more explicit in what it does than Imagetool.

For FS9, which I take it your project is concerned with, the output format could be either dxt3 or 32-888, both allowing an alpha channel, normally used for reflection in _t type textures, or for transparency in others. Re-use the alpha channel of the original file to begin with, merging alpha and normal maps via DXTBMP, and you can save and manipulate it using DXTBMP.

Dxt3 is a compressed format, achieving small file size at the cost of some distortion here or there. 32-888 creates large files but has no distortion whatsoever.

As mentioned, don't do MIPs.

Edit. Tutorial here:

http://www.calclassic.com/repaint.htm

If you need more pointers let us know.
 
Last edited by a moderator:
I solved it: I exported alpha channels from the other planes and imported it in my repaint. And the result: it works!

Thank you for your DXTbmp tip!
 
Back
Top