Hello,
I have the problem again that I get blurry textures in 3ds max at some objects.
At the moment I work on a building, where are doors and windows, too.
The problem is, if I add my texture to this object, doors and windows are correctly displayed, but the wall and all other is blurry.
If I upper the scale of the wall in the UV Editor, it's much better, but then some parts of the wall are out of the template frame.
I work at a texture resolution of 1024*1024.
If I use the UV map modificator and the GIZMO tool, there are no changes, too.
And if I use the tiling, my doors and windows of the texture are not longer at the correct position.
May anybody has some tips for me, what is the best way to get good quality textures.
regards
comy.
I have the problem again that I get blurry textures in 3ds max at some objects.
At the moment I work on a building, where are doors and windows, too.
The problem is, if I add my texture to this object, doors and windows are correctly displayed, but the wall and all other is blurry.
If I upper the scale of the wall in the UV Editor, it's much better, but then some parts of the wall are out of the template frame.
I work at a texture resolution of 1024*1024.
If I use the UV map modificator and the GIZMO tool, there are no changes, too.
And if I use the tiling, my doors and windows of the texture are not longer at the correct position.
May anybody has some tips for me, what is the best way to get good quality textures.
regards
comy.

