I have a journey from Aberdeen Harbour (tidal) to the Piper Alpha Oil rig I`m putting together. Watching the cargo ship swirl about on the tidal waves in the harbour is hilarious to see, absolutely brilliant. Once out over the breakers (again fun) it heads out on its 120 mile journey over 4.45 hours at 25knots. Arrival at the rig is slowly being fine tuned to move under the cranes and looking really good too.
Now the problem is when it sails from Aberdeen harbour it is in in a deep water channel of the harbour. It sometimes is facing the correct way to go out and sometimes has to turn around in the harbour channel. Now even in real life the route out of the harbour is dangerous and can only take one line, so I was really lucky to get it right (ex forklift driver
). Its route is forward (if facing the right way), over the tidal wave, forward, right, forward, right, left, forward, over the breakers and straight out to sea. It heads along the coast for one hour to Peterhead harbour then turns toward the rig. I will be adding another boat to join it at Peterhead but that bay is massive and easy to get out of.
I use these files
BoatsCargo.txt
PlansCargo.txt
RoutesCargo.kml
to compile to this one
trafficCargo.bgl
(1) Is their any way to set an initial heading for the carrier whilst in the harbour? So that it faces the correct way. With a static boat its defined in the vessel.xml prior to compiling, but one isn`t used here. I only want the heading in effect in the harbour, nowhere else.
(2) At the moment I am placing the resultant trafficCargo.bgl in the scenery/world/scenery folder. What I would honestly like to do would be to place it in say an add on folder with scery/texture subfolders inside a Oil rig main folder. then allow it in FSX. Would this work? I am going to try it but thought I`d ask whilst here.
(3) (Pushing my luck) I use a helicopter around the rig and pause, then use ADE connected to FSX to take readings of the lat/lon to place figures on the rig. A man with safety hat on and waving his arms. Is their an easier way to gain the coordinates or is this the way it is?
EDIT:
Sorted number (2), it can be used from the add on folder, no problem.
Reider
AKA Steve
________
ZG1200A
Now the problem is when it sails from Aberdeen harbour it is in in a deep water channel of the harbour. It sometimes is facing the correct way to go out and sometimes has to turn around in the harbour channel. Now even in real life the route out of the harbour is dangerous and can only take one line, so I was really lucky to get it right (ex forklift driver
I use these files
BoatsCargo.txt
PlansCargo.txt
RoutesCargo.kml
to compile to this one
trafficCargo.bgl
(1) Is their any way to set an initial heading for the carrier whilst in the harbour? So that it faces the correct way. With a static boat its defined in the vessel.xml prior to compiling, but one isn`t used here. I only want the heading in effect in the harbour, nowhere else.
(2) At the moment I am placing the resultant trafficCargo.bgl in the scenery/world/scenery folder. What I would honestly like to do would be to place it in say an add on folder with scery/texture subfolders inside a Oil rig main folder. then allow it in FSX. Would this work? I am going to try it but thought I`d ask whilst here.
(3) (Pushing my luck) I use a helicopter around the rig and pause, then use ADE connected to FSX to take readings of the lat/lon to place figures on the rig. A man with safety hat on and waving his arms. Is their an easier way to gain the coordinates or is this the way it is?
EDIT:
Sorted number (2), it can be used from the add on folder, no problem.
Reider
AKA Steve
________
ZG1200A
Last edited:
