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FSX Boeing 737-300/300F

Thanks fsintegral, there a lot of info in there for me. I'm quite stunned that something would go to this effort for me and I really appreciate it. The tips for the wings and cockpit windows are really useful. When I first attempted making them they just didn't fit in with the model and I didn't know how to approach it. I think I may need to remodel some of my engine so I can add my reverse thrusters. The engine nacelle looks like it's not an uniform ellipse (I'm using reference images off the Boeing website so they should be accurate). I am restarting the wings now thanks to your tips, I couldn't find any good images of the actual shape but the link you provided me is really helpful. I'm going to finish the passenger version before starting a cargo version. I most likely will. I've decided not to add wing flex at this stage but when I get more experienced I may reconsider. Regarding the paint kits, I'm most likely going to get a friend to do them. I'm thinking of just having the exterior with the interior being the; 1. Cockpit 2. Door entrances visible from exterior model. So the windows will be 'painted' on. I'm modelling this by myself as this is a big learning experience for me, I know it will take sometime to complete it, but I would prefer to work along even if it does take longer to get the experience. There's still a lot which I need to learn if I want to get this model done such as XML coding which I know nothing about, so I may try to get some help for that. Thanks again for all the help. :)
 
737 Cockpit Window.png

Basic work on the cockpit window, feedback is much appreciated. I am concerned on the join from the nose cone to the 2nd window, how should I do that?. I know I still need to add curves to the windows but would like to get the fuselage shape done first. Also does anyone know where the two midspan airfoils (BAC450/451) are located on the 737 wing. I think it's before and after the engine pylon but not exactly sure, I did some research but couldn't find anything.
aerofoil.gif
 
This is the nose section of Erick Cantu's 737-200. It's rather low-poly, but he made it look just right back in the day. The GMax source files for his 737s are on Flightsim.com.

As for the wing foils, find some photos of a 733/4/5 and try to find the sections at which each airfoil shape (look at the leading edge areas) is most likely to be located.
 

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I would say its the hardest part of making a fuselage of an airliner. I made the windows off of photos, front and side, then made Splines over them, adjusted them till they were correct, turned those into Polygons, then made the fuselage blend as best as possible. I am still working on mine. Not easy. :(
 
Here is mine so far, just to show you the direction I am going. I have it half-shaped, one side, using Symetry to mirror it. The windows assembly is separate. When I lock down the fuselage into its smoothed state, I will use Snap to bring the vertices to the windshield assembly. I will delete the super small polygons at the rounded corners of the back/side window and create new ones that connect with the windshield. The mesh at the nose will also be reduced in poly count, deleting every other ring in the front area to reduce the large numbers. The windshield shape is probably final (the outer edge).
 

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Waaaait a sec, Bill...is your next project a Fokker 100 or are you working under contract?
 
OFF

Wow, great news indeed!

Now that the CRJ will come out, the only airliner we will really need is the Fokker. (and maybe a decent E-Jet)

ON

Nice progress on the 737 dude!
 
Great to hear! If you need some information, I might be able to help you. The plant where they built the fuselage front sections is just 0.5h driving from here, I did my internship there too.

Man, I do. Any information you could share on them. The hardest part so far is finding photos of the rear of the cockpit, behind the seats. There is a fuse board behind the co-pilot, but nothing much else is able to be seen. Any photos of the areas beside and behind the pilots seats would be massively appreciated. Any trivia on them also would help me out.

Thanks Dutcheese
 
Have you made any more progress with this bird? Cant wait to have such a great looking native FSX 737CL.

Not much progress at all, the last time I did any modelling on this bird was over a month ago (since then I have done work on a G-IV, 747-400, KC-135 and YBSU). Tonight I made the cockpit windows finally. It still looks fairly bad, there are two large triangles which I need to fix, I also need to add the windows curves as well as frames. Feedback is much appreciated.

Nose Preview.png


Overview Preview.png
 
I have no experience with aircraft design but I'm willing to assist you in anyway possible. I'm pretty good at texturing so perhaps I could do some texture work for you. PM me if anything. ;)
 
Basics are good but always check your mesh topology, it has to flow! Going from a high density mesh to large triangles is always bad, it creates a lot of pinching. If you've got a straight line, doesn't mean you have to render it with a single triangle. Bad topology is generally easier to hide when you've got glass or semitrasparent materials, use that to your own advantage.

Attached you can see what I mean. It's just an example, but you get the idea. Doing so gives you much better control over pinching.;)

Keep it up!!:cool:

nose-preview-png.23662.png
 
Update time, not much progress due to lots of school work but I've made the wing root. I used splines to create it and added a surface modifier and then changed it to an editable poly (not shown in this image). As you can see in the image some work needs to be done on the engine pylon and on the part at the rear of the engine which sticks out at the bottom. Also a quick question, should I used boolean to attach all these parts and then detach them so I can remove extra polygons which are inside each other, such as the wing root which currently goes 'inside' the fuselage. Feedback is much appreciated.

Preview Wing Root.png
 
Hello.
Since I don't use Max, I can't answer you. But I'm pretty sure Max has some nice and very usefull booleans tools (and more, like "snap edges" or alike)

Just in case you ask : What I do in GMax is use "Divide Edges" in Edge sub object on Poly Mode, and start adding vertices where the belly/wingroot fairing meets the fuselage. I do that on the fuselage cylinder, then I start to create the belly wing root with new vertices/polys/splines/etc. There's also the Weld Vertices/Target mode (You merge/attach two separate objects, then go in Vertice subobject mode. Click on "Target" Button under "Weld Vertices" group panel; then click the vertice you want to snap to another, and finally click on the target vertice. And the polygons are merged together)

Feedback :
The belly undercarriage looks more like this :

146478B732Belly.jpg


Left and right part of the fairing don't merge. Actually one thin center portion of the fuselage run from the front to the aft. That's also why you don't see the wing root bulge on profile views of Classic (-300/400/500) and Originals 737s (-100/200), unlike NG (-600/700/800/900x) which have new fairings and wings.
And I guess you didn't modeled yet the extra fairings aft of the wing (blue arrows); just pointing them out. They're also absent on NG variants.

Note : The model above is actually a -200. -300/400/500 have slightly different fairings, especially on the leading edge flaps junction (which are new on those) but the overall shape is the same. Except this LE flaps, differences between the originals and classics can be simulated on texture (unless you really want to 3D model every tiny thing)
 
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