• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Bogus transparency in blend mask

Messages
1,821
Country
australia
Firstly I hope this is an appropriate forum to post this question.
It refers to creating a blend mask using GIMP for photo realistic scenery.
I initially create a blend mask and 'paint out' all the areas on the satellite image I do NOT want to show and then display the blend mask 'layer' only to reveal any areas I did not paint out completely and then fix them by painting over and then I save, export the blend mask and create the BGL file using RESAMPLE.

I then display my photo realistic scenery and note that everything looks ok but I need to make small changes to the edges.

I go back to GIMP and make the changes only to find that upon recompiling (resample) my photo realistic scenery is much paler than it was (like I had painted over the entire area with say a 50% opacity brush).

Now comes the reason for this post.
When I reopen the blend mask (layer) in GIMP I find that there are some bogus areas which are only just visible as if I had erased small areas using the erasor tool set to opacity of about 20%. When I paint these out everything is fixed.
So what is causing these bogus areas to appear in my blend mask when I did not makes changes in those areas. Is there a method to prevent them happening when I make changes?

I have included a screen shot with a red arrows pointing to two of these bogus areas (very hard to see, sorry)

sechelt blend mask bogus.jpg
 
Back
Top