to GeoDEN
a bit of background....many years ago 3d modelling began for the developers with a text based process of coding points etc, which then morphed into a primitive gui. VOD by Rafael Sanchez was my first 3d object tool, which allowed for basic shapes and texture decoration, but product planning was quite manual. Rafael later produced a version of a gui called Nova and a dynamic object tool called DOD.
FSDS provided a paradigm shift...it was the first product to provide a true CAD feel to a gui for producing 3d objects. The author, Louis Sinclair, was personable, helpful, and the result was a new era for custom objects.
After fsds was out for a while, Microsoft struck a deal with Discrete (Autodesk) for a GMAX gamepack to make GMAX (a limited version of
3dsMax) available for flight sim object design. I know this was a personal disappointment for Louis, who had busted his "you know what" to bring CAD to fs, only to find himself competing with the little brother of 3dsmax. And worse yet for Louis, the business model of GMAX was to offer it for FREE, money was exchanged by the game developer for the export tool (the gamepack).
Now, a user could learn and use 3dsmax modelling for free. The boolean features and shapemerge were an example of tools that were available to users that never had been provided in fsds.
Louis had two remaining major advantages in the market, and essentially continues to enjoy market share due to this advantage. His interface was established by the time GMAX entered the market, and users were and are hesitant to switch over to the 3dsmax interface. In fact, its primarily this dynamic that gave gmax the reputation for having a steep learning curve. Second advantage was his personal support. The user base that remained with fsds was sufficient for FSDS development to continue, and now we see that the feature set of fsds is approaching that of GMAX, with a bit of a ways to go to see the results of a boolean work as well.
Enjoy!
Bob