Hi Guys,
Bingo, Arno, that was the problem. I had assigned a texture to the material in my habitual way without thinking about it.
Is there MS documentation that tells us this? The only info I have on LINE_ is the single sentence in the makemdl sdk.
So in summary, what appears will work is a 1-dimensional line, as a primitive, with a material name applied that begins with LINE_ and no texture assigned.
EDIT: well, that doesn't quite work yet. Yes, if I use a material name preceded by LINE_ without a texture I can see the three lines of a three-sided cylinder, but the flicker is intense. I tried radii from 0.01 to .4m and it changed the nature of the flicker, but it was still awful.
The example I'm working from is David Christian's Alex Fraser Bridge, where he used EOD. That is exactly what I want to duplicate, and since EOD could do it, I would hope Gmax could as well. The lines there are clearly one-dimensional, flickering is extremely minimal.
EDIT again: I have been able to create the effect, so it can be done.
This is what I want to achieve. These "lines" were created with planes. When a LINE_ material is assigned FS9 shows only the diagonal of a plane, as a line. Very difficult to place though, as the diagonal is not visible in gmax. And the planes have to overlap so visibility for editing is very difficult.
Since the lines remain the same size on the screen, as the viewer moves away they merge and make a solid surface, which in this case I prefer to flickering.
Now, there must be an easier way!
Jon