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Hello experts,
I am sure this question has been asked a million times but I couldn't find a good answer at this time.
I have developed many aircraft displays for glass cockpits, using GDI+ in C++. When setting up the gauge, I always used the IMAGE_USE_BRIGHT flag so that the gauge always appears bright, like a real LCD display, whatever the exterior lighting in the sim. This works perfect in the 2D panel, but who uses a 2D panel today?
In the 3D cockpit, it doesn't work that well. The same code is used for the display, with the same IMAGE_USE_BRIGHT flag, but it is ignored in the VC. I know this is because it is supposed to be done through the textures and materials used in the definition of the VC model, but I never saw any add-on aircraft that is satisfying regarding that aspect. Even among the "professional" advanced add-ons available on the market, I have always been disapointed by the way the glass displays are lighted at day (it is OK at night).
Is it a limitation or bug of FSX? Is it because the 3D models are not defined correctly? Did I miss something?
Please feel free to move this topic in another forum if it is not the right place.
Thanks,
Eric
I am sure this question has been asked a million times but I couldn't find a good answer at this time.
I have developed many aircraft displays for glass cockpits, using GDI+ in C++. When setting up the gauge, I always used the IMAGE_USE_BRIGHT flag so that the gauge always appears bright, like a real LCD display, whatever the exterior lighting in the sim. This works perfect in the 2D panel, but who uses a 2D panel today?
In the 3D cockpit, it doesn't work that well. The same code is used for the display, with the same IMAGE_USE_BRIGHT flag, but it is ignored in the VC. I know this is because it is supposed to be done through the textures and materials used in the definition of the VC model, but I never saw any add-on aircraft that is satisfying regarding that aspect. Even among the "professional" advanced add-ons available on the market, I have always been disapointed by the way the glass displays are lighted at day (it is OK at night).
Is it a limitation or bug of FSX? Is it because the 3D models are not defined correctly? Did I miss something?
Please feel free to move this topic in another forum if it is not the right place.
Thanks,
Eric


