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Building exclusion polygons

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us-california
I had built exclusion polygons for buildings in my scenery for KIFP. The default buildings are now appearing as before they were not. If i turn off "Bing world graphics" the old buildings disappear, and it is just the custom. This scenery is a custom published scenery so if I have to edit this, I will have to republish the whole thing. My guess is that I should have used another type of exclusions other than "all buildings".
 

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Hi Scott:

IIUC, you refer to this rendition of your project ? ;)

https://flightsim.to/file/73360/laughlin-bullhead-intl-airport


If so, you have come a long way with this project since your FSX version, which I discussed with another FSDEV participant here: :)

https://www.fsdeveloper.com/forum/threads/terrain-help.440753/


If you provide Geographic coordinates for placement of your own custom buildings at KIFP, it may be easier to distinguish their placement datums from those of the MSFS default, as the MSFS default buildings are not rendered when you disable "Bing world graphics".


While it is true MSFS {Esc} key > Options > General Options > Data > Bing Data World Graphics > [OFF] also disables Photogrammetry, this scenario appears less likely to involve MSFS' Photogrammetry objects, and more likely MSFS' default 3D models, so we must exclude the MSFS default object(s) using 1 or more ExclusionRectangle objects with the required 'Property'.


Test ExclusionRectangle Properties in MSFS DevMode Scenery Editor to disable a default 3D model live in the GUI.


https://docs.flightsimulator.com/ht...angle_Objects.htm?rhhlterm=exclusionrectangle

The Properties Window For An Exlusion Rectangle Object

  • excludeBeaconObjects​


    Checking this will exclude any beacons within the rectangular area.

  • excludeEffectsObjects​


    Checking this will exclude any VFX Objects within the rectangular area.

  • excludeLibraryObjects​


    Checking this will exclude any Scenery Objects within the rectangular area.

  • excludeTriggerObjects​


    Checking this will exclude any triggers within the rectangular area.


    NOTE: Triggers are deprecated in Microsoft Flight Simulator, so checking/unchecking this option will make no difference to rendering.

  • excludeWindsockObjects​


    Checking this will exclude any Windsocks within the rectangular area.

  • excludeSimObjects​


    Checking this will exclude any SimObj Objects within the rectangular area.

  • excludeWorldScripts​


    Checking this will exclude any WorldScript Objects within the rectangular area.

  • excludeCarParking​


    Checking this will exclude any areas designated as CarParking Objects within the rectangular area.

  • excludeRectangles​


    Checking this will exclude any Rectangle Objects within the rectangular area.

  • excludePolygons​


    Checking this will exclude any Polygon Objects within the rectangular area.

  • excludeVisualObjects​


    Checking this will exclude all VFX Objects within the rectangular area.

  • excludeProjectedMesh​


    Checking this will exclude all ProjectedMesh Objects within the rectangular area.

  • excludeAirports​


    Checking this will exclude Airport Objects that it has been placed over. This requires that the exclusion rectangle covers the center point of the airport, and it will prevent all airport objects from spawning, including towers, runways, aprons, etc... Note that this will not change any ground textures, and so - if the airport being excluded exists in the real world - there may still be airport areas visible in the TIN."

PS: It is possible that upon more detailed inspection, you may find other tweaks are needed for "full" MSFS 2024 'compatibility'.

GaryGB
 
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I tried to update the original file, but I couldn't find the XML file. I just built another scenery set with an exclusion rectangle. It works and solved my issue. I had a bunch of exclusion polygons before. I think I am going to use a rectangle from here on out in scenery design. The question is, "who else is seeing bleed through of stock photogramy scenery?
 

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Hi again:

I am glad to see you have succeeded in excluding the unwanted default MSFS buildings with an ExclusionRectangle.

I would consider it likely that your 'Property' exclusion parameter type assigned was:

excludeLibraryObjects​


Checking this will exclude any Scenery Objects within the rectangular area.


...or possibly (depending on whether unwanted objects were MSFS' default buildings with SimObject attributes / code extensions):

  • excludeSimObjects​

Checking this will exclude any SimObj Objects within the rectangular area.


Had the unwanted building objects been placed photogrammetry TIN objects, they would not have had such "clean geometry".

Instead, it is likely they are MSFS default glTF 3D model buildings, OSM buildings or MS (Microsoft) buildings.


But it is still possible one may have been able to exclude them via an exclusion Polygon even if they were not TIN photogrammetry objects:

https://docs.flightsimulator.com/html/Developer_Mode/Scenery_Editor/Objects/Polygon_Objects.htm?rhhlterm=polygon polygons polygonal

GaryGB
 
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Hi Dick:

I did not cue the OP as his thread is thread placed in a correct sub-forum and the thread subject conveys the version as MSFS.

But as a search shows no FS version prefix in prior threads, this quote seems appropriate to post for future reference by the OP:


"To help FSDev index, and forum participants to follow- and perhaps contribute posts to- your thread(s), it is important for you to:


* Please state which version of FS this thread pertains to; edit your first post (aka "Opening Post" aka "OP") to insert this info.


Choose a FS version as the subject of a thread by clicking the 'down arrow' next to "(No prefix)" ...when starting a new thread. :pushpin:"


Again, congratulations, Scott for successfully excluding Asobo's 'new' placement of scenery content in good old MSFS 2020. :)

GaryGB
 
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