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FSXA Bump map conflicks with fx_vclight effect.

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Bump map conflicks with fx_vclight effect. When using a night effect light like the cabin light the rug texture which has bump map will show up bright and not showing the normal day texture.
Does anyone have a workaround?
 
So the choice is between settling for reduced detail of the floor of the VC and figuring out why the software does not render the increased detail properly? How much more detail is it?
 
So the choice is between settling for reduced detail of the floor of the VC and figuring out why the software does not render the increased detail properly? How much more detail is it?
It basically is solid white but still has some of the lines of detail.

I hope there is a workaround. Because i like using light effects for cabin lighting that is not part of the panel circuit. This keeps the circuit separate without relying on the panel being turned on first.
 
Well my question had been, how much more detail does a VC carpet bump map provide, on the basis it's detail may not be worth dealing with the conflict, but I think it may actually be a matter of export settings. I would recommend you make some changes in both your Source Blend and Destination Blend in MCX and see if that has any affect.
 
Well my question had been, how much more detail does a VC carpet bump map provide, on the basis it's detail may not be worth dealing with the conflict, but I think it may actually be a matter of export settings. I would recommend you make some changes in both your Source Blend and Destination Blend in MCX and see if that has any affect.

Not much detail in the rug. The walls and seats do have some good bump effects. I planned to test but because so many options in source blend and destination blend i figured i would ask first. Also i opened a vote on my Facebook group page and do far users would rather have more circuit systems for independent lighting control rather than bump maps. So i have a feeling it will be like all my other aircraft and i will have no bump maps for interior parts minus the glareshield.
 
Ok, but I'd still experiment with the material settings. In my system, the default for Emissive Properties is "AdditiveNightOnly" and I think I'd try a few of the blend settings before giving up on the bump maps.
 
Ok, but I'd still experiment with the material settings. In my system, the default for Emissive Properties is "AdditiveNightOnly" and I think I'd try a few of the blend settings before giving up on the bump maps.
I tried 35 different settings using the source blend and destination blend and nothing works. Light effects and bump at night just does not work together.
 
There is always the other method where i make a second set of parts and use 1 for bump effects when the light circuit is off and another set with no bump for when the light is on. The question i have for this method is will the visibility tag prevent the FPS from getting a hit if 1 set is always hidden?
 
After over two years of effort, I never managed to get VC bump maps to work properly with .fx lights. Fortunately, the company I work for has a proprietary system which will blend lightmaps with their respective FSX Materials dynamically. For P3D we use RealLights to accomplish the same thing.
 
Ach now you tell us, well at least we - he only spent a small fraction of two years trying.
 
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