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Can Gmax aircraft as a scenery object?

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ca-britishcolumbia
Hi

Can an aircraft designed with Gmax be exported as a scenery object rather than an aircraft MDL?

CK
 
Yes they can :)
Open your file and export as FlightSim Scenery Object (MDL), than place it with the XML file that MakeMDL creates. There is a "small" problem, anyway. An aircraft has lots of poly. So, in order to lower impact on framerate, you must re-work the entire aircraft and delete/modifiy everything is not necessary. e.g. in my current scenery a static aircraft is part of the airport. The original aircraft was 5500 polys, after some work poly count was nearly 2400...Quite happy, even if this doubles the total scenery poly count :D
 
If you want to use aircraft as scenery, by far the best way is to make an AI flightplan for an aircraft of the the type you want, that stays parked for 99% of the time, flying away to a narby airfield and returning late at night (the minimum movement required by FS) when you won't notice. Then you can alter the AFCAD so that one space is used only by that aircraft - this can be done using made-up airline codes.

Have a look at this thread (in a different forum, sorry..:p )

http://www.fs2004.com/forums/index.php?showtopic=61570
 
That's what I've been doing up until now. I want to use as few ai aircraft as I
can. I've found some lower poly replacement aircraft that will do the job.
Unfortunetly I'm having more troubles with Gmax aircraft than FSDS aircraft.


CK
 
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