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can ModelConverterX convert MFS .bgl file to P3D .bgl or .MDL file?

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2
Country
china
I try to convert MFS Scenery .bgl file to P3D .bgl file,beacuse I want to place these models in to my Airport Scenery,I can open the MFS .bgl file with ModelConverterX.
But when i export it as a P3D BGL file. It always return a error

19:17 XtoMDL Error error : Vertex list has mix of single UV mapped and double UV mapped vertices!

I want to know how to solve this problem , or is there any other way to export these files?
thx!
 
Hi,

As the error message indicates the object has parts that have a secondary UV channel and also parts without. It seems XtoMDL does not allow that. I have not seen this error before. You could try to add a secondary UV channel to the parts without it in the hierarchy editor. That might solve the error.

I'll also add this issue to my todo list to check, maybe I should write the X file differently.
 
Hi,

As the error message indicates the object has parts that have a secondary UV channel and also parts without. It seems XtoMDL does not allow that. I have not seen this error before. You could try to add a secondary UV channel to the parts without it in the hierarchy editor. That might solve the error.

I'll also add this issue to my todo list to check, maybe I should write the X file differently.
THX!
I found i can export these file as. dae files first, and then I can use these .dae file export it as . bgl or. mdl files
 
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