Hi.
I'm trying to alter the landclass of Shetland, in the North of Scotland, where I come from, where there are virtually (and really!) no trees. I've blanketed the whole islands with a suitable background landclass, with the idea of adding in the various settlements as landclass polys (using, at the moment, FSK KLM.) Unfortunately, all of the suitable landclasses for villages (such as the medium city set) seem to have trees - it doesn't seem to be possible to get houses without trees along with them.
I thought I'd get around this by editing the fsx.cfg file each time I flew in this area. Unfortunately, although adding TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=0
removes all the houses, adding
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=0
(or with a small number instead of zero) does not seem to remove all the trees!?
I've also looked at the various configuration files, but while some have the option for turning off autogen as a whole for some landclasses, there doesn't seem to be an option to separate out trees.
Ideally, what I'd like to do would be to create a new set of landclasses with names like the default ones but with 'treeless' as an option instead of 'wet' or 'dry', by using the existing ones as a template, removing the trees from them, and saving them under the new name. However, much googling has not produced an answer as to whether this is possible or not, and before I start experimenting with SbuilderX, Autogen Annotator and other parts of the SDK, I thought I'd ask whether this is possible, and if not, what other options there might be for removing trees from autogen in a specific area.
I'm trying to alter the landclass of Shetland, in the North of Scotland, where I come from, where there are virtually (and really!) no trees. I've blanketed the whole islands with a suitable background landclass, with the idea of adding in the various settlements as landclass polys (using, at the moment, FSK KLM.) Unfortunately, all of the suitable landclasses for villages (such as the medium city set) seem to have trees - it doesn't seem to be possible to get houses without trees along with them.
I thought I'd get around this by editing the fsx.cfg file each time I flew in this area. Unfortunately, although adding TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=0
removes all the houses, adding
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=0
(or with a small number instead of zero) does not seem to remove all the trees!?
I've also looked at the various configuration files, but while some have the option for turning off autogen as a whole for some landclasses, there doesn't seem to be an option to separate out trees.
Ideally, what I'd like to do would be to create a new set of landclasses with names like the default ones but with 'treeless' as an option instead of 'wet' or 'dry', by using the existing ones as a template, removing the trees from them, and saving them under the new name. However, much googling has not produced an answer as to whether this is possible or not, and before I start experimenting with SbuilderX, Autogen Annotator and other parts of the SDK, I thought I'd ask whether this is possible, and if not, what other options there might be for removing trees from autogen in a specific area.
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