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I have an older FSX/P3D payware aircraft that I recently bought and wanted to make some repaints for it but I have run into some issues. It looks like there are polygons/vertices on the knife edge at the rear of the fin and rudder and on polys on the top and bottom of the radome on the nose that were not 'welded' when the model was made. When you try to apply a paint scheme to those areas they exhibit the classic problems found with co-located and non-welded vertices i.e. odd black shading on white paint, lines that distort and vary in width/direction when placed across the bad polys, distorted reflections and bloom etc.
I did a Google search to see if it was possible and kept getting this answer from 'AI Overview':
So it appears that it can be done, however, when I check both my release version and development version of MCX I don't see any of the features described in the AI response, I see no 'Vertex Weld Modifier', 'Editable Poly (Weld/Target Weld)' modifier, 'Collapse Tool' or anything else described in that search result.
Is the Goggle AI bot just being stupid as usual or is it actually possible to weld errant vertices in MCX and if it is possible how would I go about doing it? This would be easy in GMAX or 3DS Max and I have done it many times in the past with my own models but I don't have either program installed on this current computer so can only use MCX at the moment.
I did a Google search to see if it was possible and kept getting this answer from 'AI Overview':
So it appears that it can be done, however, when I check both my release version and development version of MCX I don't see any of the features described in the AI response, I see no 'Vertex Weld Modifier', 'Editable Poly (Weld/Target Weld)' modifier, 'Collapse Tool' or anything else described in that search result.
Is the Goggle AI bot just being stupid as usual or is it actually possible to weld errant vertices in MCX and if it is possible how would I go about doing it? This would be easy in GMAX or 3DS Max and I have done it many times in the past with my own models but I don't have either program installed on this current computer so can only use MCX at the moment.


