jtanabodee
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Hi,
I'm trying to convert FS9 project to FSX without going back to gmax by using MCX.
It comes out pretty good except one thing.
When I use specular texture and use blend environment with specular alpha to make window reflection (using global environment map), I cannot get the building show. But when I get "use blend environment with specular alpha" to false, the building show up. I cannot find what I do wrong. The texture is there and correctly named.
The other way around is export 3ds and then import to 3dmax set the correct material. Then export to mdl. It works!!! Everthing is correctly shine and window reflect as it should be.
Regards,
Tic
I'm trying to convert FS9 project to FSX without going back to gmax by using MCX.
It comes out pretty good except one thing.
When I use specular texture and use blend environment with specular alpha to make window reflection (using global environment map), I cannot get the building show. But when I get "use blend environment with specular alpha" to false, the building show up. I cannot find what I do wrong. The texture is there and correctly named.
The other way around is export 3ds and then import to 3dmax set the correct material. Then export to mdl. It works!!! Everthing is correctly shine and window reflect as it should be.
Regards,
Tic
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