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Having a heck of a time creating my first library object to appear so I thought I would ask some questions:
1. If I save .mdl using MCX as a .bgl that has no lat/lon is that considered a library object?
2. Is using MCX to create a .bgl and using Library Creator XML to create a.bgl – are those different types of bgls?
3. In Library Creator the user doc says there are two type of GUID;s
FS2004 - 3AFA59125E39441ABD8A040F354B62B6
FSX - {62c07657-984c-46d6-af52-097061684c05}
So whenever I create a new P3D/FSX GUID is does not end up having the “braces” but in your example in the documentation the expanded tree shows:
GUID: {62c07657-984c-46d6-af52-097061684c05}
But mine never show braces. Could this be an issue? I am creating the object for P3Dv2.2 Same question for scenPROC - do I need to have braces around the GUID?
4. After rendering an object.bgl I am placing it in several locations at one time in P3D hoping to “catch” it correctly somewhere. Like I have placed a copy in the World/scenery folder, Global folder, and created my own addon/scenery folder and activated it. Do having all these locations just end up canceling out the object from view?
5. Can one create a single mdl and save that as an “object Library” or must if have multiple .mdls to work?
As you can see I am throwing out a lot of question to hopefully lead me as to why my object will not appear. In the end I am using scenProc to try and create an agn. out of the object.
Any feedback would be most appreciated. Ok, ack to researching.
1. If I save .mdl using MCX as a .bgl that has no lat/lon is that considered a library object?
2. Is using MCX to create a .bgl and using Library Creator XML to create a.bgl – are those different types of bgls?
3. In Library Creator the user doc says there are two type of GUID;s
FS2004 - 3AFA59125E39441ABD8A040F354B62B6
FSX - {62c07657-984c-46d6-af52-097061684c05}
So whenever I create a new P3D/FSX GUID is does not end up having the “braces” but in your example in the documentation the expanded tree shows:
GUID: {62c07657-984c-46d6-af52-097061684c05}
But mine never show braces. Could this be an issue? I am creating the object for P3Dv2.2 Same question for scenPROC - do I need to have braces around the GUID?
4. After rendering an object.bgl I am placing it in several locations at one time in P3D hoping to “catch” it correctly somewhere. Like I have placed a copy in the World/scenery folder, Global folder, and created my own addon/scenery folder and activated it. Do having all these locations just end up canceling out the object from view?
5. Can one create a single mdl and save that as an “object Library” or must if have multiple .mdls to work?
As you can see I am throwing out a lot of question to hopefully lead me as to why my object will not appear. In the end I am using scenProc to try and create an agn. out of the object.
Any feedback would be most appreciated. Ok, ack to researching.
