https://www.fsdeveloper.com/forum/threads/cant-find-bglcomp-ship2vec.445456/post-823414
Hi Doug,
I indeed have 4.5.12.30293 installed. Here are the current paths in ADE:
scenery.cfg Folder: C:\ProgramData\Lockheed Martin\Prepar3D v4
FS Main Folder: C:\Program Files\Lockheed Martin\Prepar3D v4\
BglComp Folder: C:\Program Files\Lockheed Martin\
Prepar3D v4 SDK 4.5.12.30293\World\Scenery\
Ship2Vec Folder: C:\Program Files\Lockheed Martin\
Prepar3D v4 SDK 4.5.12.30293\World\Terrain\
Regards,
Kevin Davis
Hi Kevin:
Your post above shows that somehow you have
already successfully installed the
P3Dv4.5x SDK, so that's a good thing.
As Doug points out above, you now must now deal with Windows' default file / folder security permissions issues imposed via UAC.
A potentially less complicated work-around that will
not clutter up your Desktop, but which also still allows ADE to compile without Windows' default file / folder security permissions issues will be described in the following.
Depending on what add-on scenery packages (if any) you also have installed in P3Dv4.5x, compiling BGLs via ADE and having ADE output to:
C:\Program Files\Lockheed Martin\Prepar3D v4\Addon Scenery\Scenery sub-folder
...
'may' prevent your own custom scenery BGL from being displayed due to that Area layer's
lower priority in P3Dv4.5x Scenery Library GUI
It would be best, IMHO, for you to have ADE compile your BGLs directly into a sub-folder chain
you previously created for your project
ex:
C:\Kevin_P3Dv4_5_projects\WS03_ADEX_KD\Scenery\ <-- your own custom ADE-compiled BGLs go here
FYI: This sub-folder chain will
NOT be subject to Windows' default file / folder security permissions issues imposed via UAC.
If you require assistance with creating a sub-folder chain for your own custom scenery projects, and to
also create a new Area layer for that sub-folder chain at the
top position within the stack of Area layers of the P3Dv4.5x Scenery library GUI, we can help you do that.
PS: If you have
ex: OrbX FTX Global installed, you will need to use FTX Central to create an "
Insertion Point" to enable a new Area layer that adds the sub-folder chain for your
own custom scenery projects, to be kept at the
top position within the stack of Area layers of the P3Dv4.5x Scenery library GUI.
If you require assistance with using FTX Central to create an "Insertion Point" to enable a new Area layer that adds the sub-folder chain for your own custom scenery projects, to be kept at the
top position within the stack of Area layers of the P3Dv4.5x Scenery library GUI, ...we can also help you do that.
Hope this helps a bit more.
GaryGB