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Both of the approaches by Tom and Chris may help sort out the scenario.
But I would be inclined to first try stacking CVX LC Water Polygons on top of the local default LC Land texture, so it will be available to display Water instead of Land from underneath the custom photo-real aerial imagery where you cut a 'hole'; otherwise at run time you nay see Land instead of Water textures.
Also consider that a Hydro attribute cannot be applied to the top of a 3D model of the Helo water bomber refilling tanks, and can only be displayed on true terrain mesh / TIN terrain surfaces
I am not certain if a AttachPoint Platform object with a hardened concrete attribute added via MCX Attached Object Editor, would allow display of a Hydro attribute and Water Class texture on the top Face of the refilling water tanks.
But that may be worth trying, as Platforms in FS2Kx are internally processed as terrain, and locally change Altitude AGL; AFAIK, that same Platform processing by the FS rendering engine may be true in P3Dv4.
Be aware that a fake water texture applied to the top Faces of the water tanks would likely be opaque, thus not showing any Water Class texture or Hydro attribute underneath those refilling tanks, so the water texture on the top of those tanks would need to be made transparent via the Alpha channel of the fake water texture file mapped onto the tank top Faces.
GaryGB
Yes, my original version I didn't try adding any water to so there was no layer mask or cutout. This is a new excursion I'm trying for our aerial firefighting group. Let me package up the current project and send it over so you can see. In the new and current photoreal bgl you can see the circles cutout in the sim but the water polygons are not displaying. I've attached the ADE project file as well.Hi again:
I downloaded your prior (FSX) version of this add-on here:
https://simviation.com/1/search?submit=1&keywords=69Bravo-1.zip&categoryId=
If I display only your custom Airport with photo-real imagery, but without any CVX Vectors or 3D models, no "Hydro" attribute displays.
I note as well, that there is no "Hydro" attribute in the custom photo-real Land Class layer to allow display of water / waves etc.
That indicates Masks may not be implemented in the INF and/or imagery source files; or if they are, FSX is not able to display them.
It appears a "Hole" was not successfully implemented in the above cited FSX version of your add-on, as the photo-real shows 'imagery'.
If a hole was achieved, default LC textures (Land or Water) would show through from underneath your custom photo-real Land Class.
If a CVX Vector Water Class Polygon was successfully placed in position underneath the photo-real imagery, we would see its color.
If you would be willing to attach or link to the source files for your FSX add-on, we can troubleshoot this further.
I also believe you may not need to make another version for P3D if you do not wish to, as these BGL features should display in both sims.
GaryGB
I'm also wondering why water wont show when there is no photoreal bgl placed to block it.